Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-22 | Bugfix to not allow animation fast forward when restoring a game - it was ↵ | Paul Gilbert | |
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950 | |||
2007-12-22 | Tweaked the calculation for player position in new rooms to use the original ↵ | Paul Gilbert | |
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949 | |||
2007-12-22 | Incremented required lure.dat version number, and adjusted animation indexes ↵ | Paul Gilbert | |
to account for added fight animation entry svn-id: r29948 | |||
2007-12-21 | Bugfix to prevent axe animation appearing in room 6 when returning there ↵ | Paul Gilbert | |
after the fight svn-id: r29937 | |||
2007-12-19 | Bugfix for correctly handling \n characters in WordWrap method | Paul Gilbert | |
svn-id: r29903 | |||
2007-12-18 | Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵ | Paul Gilbert | |
a negative index svn-id: r29900 | |||
2007-12-17 | Added extra debug statements to the talk dialog display process | Paul Gilbert | |
svn-id: r29894 | |||
2007-12-17 | Added some casting of fields in debug statements | Paul Gilbert | |
svn-id: r29893 | |||
2007-12-17 | Changed Credits display to avoid the brief flash as the palette changed | Paul Gilbert | |
svn-id: r29892 | |||
2007-12-16 | Bugfix for Use actions to work correctly | Paul Gilbert | |
svn-id: r29891 | |||
2007-12-16 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r29885 | |||
2007-12-16 | adding clickable menu functionality, which is very good to have on devices ↵ | Kostas Nakos | |
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883 | |||
2007-12-16 | use the virtual keyboard facilities if available, when needed | Kostas Nakos | |
svn-id: r29882 | |||
2007-12-16 | The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in | Torbjörn Andersson | |
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878 | |||
2007-12-16 | An element was missing in the initialisation of sounds during the endgame | Torbjörn Andersson | |
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877 | |||
2007-12-16 | Bugfix for walking to hotspots - if the mouse was already highlighting the ↵ | Paul Gilbert | |
hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit svn-id: r29875 | |||
2007-12-16 | Tweaked the delay for several of the introduction message screens | Paul Gilbert | |
svn-id: r29874 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-12-16 | Added a debugger method to show a specified entry in the string table | Paul Gilbert | |
svn-id: r29872 | |||
2007-12-16 | Changed interruptableDelay method to not break when a modifier key is pressed | Paul Gilbert | |
svn-id: r29871 | |||
2007-12-16 | Changed delay method to not break when a modifier key is pressed | Paul Gilbert | |
svn-id: r29870 | |||
2007-12-16 | Bugfix for followers doing an Ask action in another room | Paul Gilbert | |
svn-id: r29869 | |||
2007-12-12 | Dynamic fix for several incorrect accented characters in the Italian version | Paul Gilbert | |
svn-id: r29836 | |||
2007-12-12 | Bugfix to return correct article indexes | Paul Gilbert | |
svn-id: r29835 | |||
2007-12-12 | Incremented the required version of lure.dat because string resource has changed | Paul Gilbert | |
svn-id: r29834 | |||
2007-12-12 | Redeveloped the processing of language item article prefixes to match how ↵ | Paul Gilbert | |
the original handles the various languages svn-id: r29833 | |||
2007-12-11 | Bugfix for the display of ASK, GIVE, and TELL actions in the status line | Paul Gilbert | |
svn-id: r29825 | |||
2007-12-11 | Bugfix to make the Use action work correctly | Paul Gilbert | |
svn-id: r29824 | |||
2007-12-10 | Changed over warning messages for save/load errors from the debug console to ↵ | Paul Gilbert | |
their own dialog svn-id: r29814 | |||
2007-12-09 | Hack to workaround struct padding added by some compilers (mainly on PalmOS) | Chris Apers | |
svn-id: r29777 | |||
2007-12-09 | Bugfix to correctly display a hotspot name in message dialogs that include it | Paul Gilbert | |
svn-id: r29776 | |||
2007-12-09 | Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵ | Paul Gilbert | |
an action is performed svn-id: r29775 | |||
2007-12-09 | Added extra debug statements | Paul Gilbert | |
svn-id: r29774 | |||
2007-12-09 | Added extra debug statements | Paul Gilbert | |
svn-id: r29773 | |||
2007-12-09 | Added new debug category for string handling | Paul Gilbert | |
svn-id: r29772 | |||
2007-12-08 | Added some missing deletes of temporary objects | Paul Gilbert | |
svn-id: r29762 | |||
2007-12-07 | Bugfix so player will move out of the way if he's blocking an entrance a ↵ | Paul Gilbert | |
character is entering by svn-id: r29746 | |||
2007-12-07 | Changed startup error messages to use a modal GUI dialog | Paul Gilbert | |
svn-id: r29745 | |||
2007-12-07 | Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵ | Paul Gilbert | |
dialog was resetting the destination character just before the conversation started svn-id: r29743 | |||
2007-12-06 | Switch Lure engine to AdvancedDetector | Eugene Sandulenko | |
svn-id: r29734 | |||
2007-12-03 | Reworked the fight loop and event handling so fights run at the same speed ↵ | Paul Gilbert | |
as in the original game svn-id: r29709 | |||
2007-12-02 | Added some more code to the savegame load process to correctly handle ↵ | Paul Gilbert | |
previously saved savegames (from version 25) svn-id: r29693 | |||
2007-12-02 | Modified the loadScreen method to accommodate some screens decoding to a ↵ | Paul Gilbert | |
single byte more than the actual screen size svn-id: r29691 | |||
2007-12-02 | Bugfix to make any animation the player is doing uninterruptable | Paul Gilbert | |
svn-id: r29690 | |||
2007-12-02 | Enhanced savegames to store any active dialog when the game was saved | Paul Gilbert | |
svn-id: r29689 | |||
2007-12-02 | Reworked the RoomResource structure to make the game easier to compile on PalmOS | Paul Gilbert | |
svn-id: r29687 | |||
2007-12-01 | Changed assert for missing animation to explicitly give the animation Id | Paul Gilbert | |
svn-id: r29684 | |||
2007-12-01 | Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead of | Torbjörn Andersson | |
delete. svn-id: r29680 | |||
2007-12-01 | Fix for give method - one object range was incorrectly being reported as not ↵ | Paul Gilbert | |
being valid objects svn-id: r29679 | |||
2007-12-01 | Fix for Valgrind warning - at least one animation read a single byte beyond ↵ | Paul Gilbert | |
the end of the source data just prior to finishing decompression svn-id: r29678 |