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AgeCommit message (Collapse)Author
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-16Fix to make characters face upwards initially, and to stand straight when ↵Paul Gilbert
not actively moving svn-id: r28920
2007-09-16Bugfix to prevent actions being paused sometimesPaul Gilbert
svn-id: r28919
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-16Bugfix to keep language strings in memory across restartsPaul Gilbert
svn-id: r28916
2007-09-16Tweaked animation frame delay to better match original gamePaul Gilbert
svn-id: r28915
2007-09-16Changed ManagedList to make it more thread safePaul Gilbert
svn-id: r28914
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-25Bugfix to prevent animations nuking the GUI element palette entriesPaul Gilbert
svn-id: r28713
2007-08-25Fixed up several sound system script methodsPaul Gilbert
svn-id: r28712
2007-08-12Remove left over debug ocde.Travis Howell
svn-id: r28555
2007-08-12Fixed warning.Torbjörn Andersson
svn-id: r28553
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-08-12Added code fragment that can change the resource Id to change depending on ↵Paul Gilbert
whether inside/outside svn-id: r28551
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
svn-id: r28550
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28549
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
svn-id: r28547
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
svn-id: r28546
2007-08-12Added part of the framework for playing soundsPaul Gilbert
svn-id: r28545
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28544
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-08-05Removed unused fieldsPaul Gilbert
svn-id: r28458
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
svn-id: r28457
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
svn-id: r27970
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-06-23Missed some files in the branch/trunk merge.David Corrales
svn-id: r27682
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
svn-id: r27624
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ↵Paul Gilbert
folder svn-id: r27608
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
svn-id: r27607
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-06-22Implemented remaining script methodsPaul Gilbert
svn-id: r27605
2007-06-22Initial commitPaul Gilbert
svn-id: r27604
2007-06-22Added extra information to some methods, and a new method to show an ↵Paul Gilbert
animation sequence svn-id: r27603
2007-06-16Simplified LURE detection code a little bitMax Horn
svn-id: r27466
2007-05-31Merged the fs branch with trunk. r26949:27031David Corrales
svn-id: r27032
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
svn-id: r26994
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26993
2007-05-28Implemented new script methodsPaul Gilbert
svn-id: r26992
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26991
2007-05-27Reworked game saving so that restored games don't fire off hotspot ↵Paul Gilbert
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ↵Paul Gilbert
back from Selena svn-id: r26935