aboutsummaryrefslogtreecommitdiff
path: root/engines/lure
AgeCommit message (Collapse)Author
2008-01-03Added MD5 for English EGA versionPaul Gilbert
svn-id: r30175
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
svn-id: r30146
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
svn-id: r30143
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
svn-id: r30142
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
svn-id: r30140
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
svn-id: r30138
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
svn-id: r30131
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
svn-id: r30116
2008-01-01Added EGA related constants Paul Gilbert
svn-id: r30115
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
svn-id: r30114
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
svn-id: r30113
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
of italian Lure when their datafiles sit in same directory. svn-id: r30106
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder ↵Paul Gilbert
methods public visibility svn-id: r30104
2007-12-31Added code to handle EGA title screens being immediately shown rather than ↵Paul Gilbert
faded in svn-id: r30098
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
svn-id: r30097
2007-12-31Added support for decoding EGA screensPaul Gilbert
svn-id: r30096
2007-12-31Added code to support reading .ega filesPaul Gilbert
svn-id: r30095
2007-12-31Added detection for Italian EGA versionPaul Gilbert
svn-id: r30094
2007-12-29Added ability for both middle and right mouse buttons to abort a ↵Paul Gilbert
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071
2007-12-29Added support for using scroll wheel for making selections in the ↵Paul Gilbert
Save/Restore dialog and action lists svn-id: r30070
2007-12-29Added access property for middle mouse buttonPaul Gilbert
svn-id: r30069
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared ↵Paul Gilbert
when restoring or restarting a game svn-id: r30066
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
svn-id: r30065
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
svn-id: r30063
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player ↵Paul Gilbert
conversations or viewing a remote room svn-id: r30048
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
svn-id: r30037
2007-12-28Bugfix for string decoding to use the article of the destination character ↵Paul Gilbert
rather than the talking character svn-id: r30036
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ↵Paul Gilbert
Also changed a writeSint16LE call to be more correctly writeUint16LE svn-id: r30026
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
svn-id: r29960
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was ↵Paul Gilbert
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
svn-id: r29903
2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵Paul Gilbert
a negative index svn-id: r29900
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
svn-id: r29894
2007-12-17Added some casting of fields in debug statementsPaul Gilbert
svn-id: r29893
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
svn-id: r29892
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
svn-id: r29891
2007-12-16Removed unused variable.Torbjörn Andersson
svn-id: r29885
2007-12-16adding clickable menu functionality, which is very good to have on devices ↵Kostas Nakos
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
svn-id: r29882
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877
2007-12-16Bugfix for walking to hotspots - if the mouse was already highlighting the ↵Paul Gilbert
hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit svn-id: r29875
2007-12-16Tweaked the delay for several of the introduction message screensPaul Gilbert
svn-id: r29874
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-16Added a debugger method to show a specified entry in the string tablePaul Gilbert
svn-id: r29872