Age | Commit message (Expand) | Author |
2006-04-25 | Added disassembly of door close support routines and other miscellaneous acti... | Paul Gilbert |
2006-04-17 | Made the Lure engine call updateScreen() more often - particularly when using | Torbjörn Andersson |
2006-04-16 | Removed the directory parameter from md5_file | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-11 | Fix warning. | Eugene Sandulenko |
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson |
2006-04-11 | Changed max() to MAX(). This fixes compilation for me. | Torbjörn Andersson |
2006-04-11 | Added disassembly of room exit handling, as well as a few cleanups to the pat... | Paul Gilbert |
2006-04-11 | Added proper path finding code for rooms, as well as miscellaneous support me... | Paul Gilbert |
2006-04-11 | Added a destRoomNumber variable to store which room a highlighted exit goes t... | Paul Gilbert |
2006-04-11 | Implemented better handling of changing rooms via room exits | Paul Gilbert |
2006-04-11 | Added new resources for pathfinding and new resources | Paul Gilbert |
2006-04-11 | Resource loader enhanced to load hotspot proximity data and room walkable areas | Paul Gilbert |
2006-04-11 | Updated resource structures to add support for hotspot y corrections, proximi... | Paul Gilbert |
2006-04-11 | Added a script method for setting a blocking hotspot script | Paul Gilbert |
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-04-04 | Completed disassembly of the Lure pathfinding code | Paul Gilbert |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-27 | Further progress on disassembling pathfinding and support methods | Paul Gilbert |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-23 | Partially disassembly of the pathfinding code and miscellaneous support methods | Paul Gilbert |
2006-03-17 | Further work on disassembling player tick/movement handler | Paul Gilbert |
2006-03-15 | In progress work on disassembling player tick/actions handler method | Paul Gilbert |
2006-03-13 | Fix a valgrind warning | Travis Howell |
2006-03-13 | Fix a few valgrind warnings | Travis Howell |
2006-03-13 | Fix to remove warning on validating frame offsets in animation decoder | Paul Gilbert |
2006-03-13 | Added further disassembly of animation decoder routine | Paul Gilbert |
2006-03-13 | Add proper handling for animations with frame offset tables during decoding | Paul Gilbert |
2006-03-13 | Changed temp variable from byte to word to fix decoding of some animation res... | Paul Gilbert |
2006-03-09 | Compile fixes for VC6 | Lars Persson |
2006-03-09 | Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v... | Max Horn |
2006-03-09 | Make use of DetectedGame::updateDesc in the kyra & lure engines | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn |
2006-03-02 | Lure - started work on disassembling player walking | Paul Gilbert |
2006-02-26 | Initial add of the Lure of the Temptress disassembly | Paul Gilbert |
2006-02-26 | With the added delay to the popup menu loop, it's much more likely that each | Torbjörn Andersson |
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson |
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson |
2006-02-21 | Improved layering of objects within rooms - for example, Ratpouch now properl... | Paul Gilbert |
2006-02-19 | Fixed compiler warning | Max Horn |
2006-02-19 | Cleaned up the main game loop, improved handling for changing rooms, and impr... | Paul Gilbert |
2006-02-19 | Added basic support for conversations, as well as reworking the Hotspot class... | Paul Gilbert |
2006-02-19 | Converted mouse and events classes to use new getReference style | Paul Gilbert |
2006-02-19 | Updated memory set method call to new name | Paul Gilbert |
2006-02-19 | Changed hotspot references to use updated hotspot methods | Paul Gilbert |