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path: root/engines/m4/assets.cpp
AgeCommit message (Expand)Author
2010-11-03M4: Changed debug calls to debugCN since they all have newlinesPaul Gilbert
2010-11-02M4: Converted all printf's to debugPaul Gilbert
2010-07-06Added support for idle character animationsPaul Gilbert
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
2010-06-25Added support for Fab compressed sprite setsPaul Gilbert
2010-06-23Changed some asserts to warningsFilippos Karapetis
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, albei...Paul Gilbert
2010-05-31In progress work implementing the animation playerPaul Gilbert
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ...Paul Gilbert
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2009-12-07M4: Rename M4Surface::getData() to getBasePtr() for consistencyMax Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-07-01Fixed unitialized variablesMax Horn
2008-04-20Cleanup.Johannes Schickel
2008-04-20Implicit casts are causing problems for CodeWarrior compilers, added C casts.Lars Persson
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis