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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-11-03
M4: Changed debug calls to debugCN since they all have newlines
Paul Gilbert
2010-11-02
M4: Converted all printf's to debug
Paul Gilbert
2010-07-06
Added support for idle character animations
Paul Gilbert
2010-07-04
Implemented more of the support methods for player display
Paul Gilbert
2010-06-25
Added support for Fab compressed sprite sets
Paul Gilbert
2010-06-23
Changed some asserts to warnings
Filippos Karapetis
2010-06-05
Various bugfixes to the animation code - first Rex animation now plays, albei...
Paul Gilbert
2010-05-31
In progress work implementing the animation player
Paul Gilbert
2010-05-23
Major work done on the animation and support classes to match the original
Paul Gilbert
2010-04-30
Added proper names for some of the previous unknown timer fields, and bugfixe...
Paul Gilbert
2010-02-17
Implemented player sprite loading portion of scene enter code
Paul Gilbert
2010-01-30
Beginnings of a separation of the MADS and M4 engines into separate classes. ...
Paul Gilbert
2010-01-22
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
Torbjörn Andersson
2009-12-07
M4: Rename M4Surface::getData() to getBasePtr() for consistency
Max Horn
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-07-01
Fixed unitialized variables
Max Horn
2008-04-20
Cleanup.
Johannes Schickel
2008-04-20
Implicit casts are causing problems for CodeWarrior compilers, added C casts.
Lars Persson
2008-04-20
Initial import of the work in progress M4 engine
Filippos Karapetis