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path: root/engines/m4/hotspot.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-03M4: Changed debug calls to debugCN since they all have newlinesPaul Gilbert
svn-id: r54047
2010-11-02M4: Converted all printf's to debugPaul Gilbert
svn-id: r54035
2010-07-29M4: Added further code fragments to enable player to move againPaul Gilbert
svn-id: r51462
2010-07-23Lots of action related fields added; scroll over default action is now ↵Paul Gilbert
displayed on-screen svn-id: r51200
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
svn-id: r47728
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-11-11Removed all the '- 1' from calls to get vocabs, centralising it in the ↵Paul Gilbert
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-10-02Merged loadHotSpotsMads() and loadHotSpotsM4()Filippos Karapetis
svn-id: r34726
2008-04-20unlink function name causing conflicts. Renaming to unlinkItem.Lars Persson
svn-id: r31622
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600