Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-29 | M4: Added further code fragments to enable player to move again | Paul Gilbert | |
svn-id: r51462 | |||
2010-07-23 | Lots of action related fields added; scroll over default action is now ↵ | Paul Gilbert | |
displayed on-screen svn-id: r51200 | |||
2010-01-30 | Worked on separating scene logic into separate classes for M4 and MADS | Paul Gilbert | |
svn-id: r47728 | |||
2010-01-30 | Beginnings of a separation of the MADS and M4 engines into separate classes. ↵ | Paul Gilbert | |
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 | |||
2009-11-11 | Removed all the '- 1' from calls to get vocabs, centralising it in the ↵ | Paul Gilbert | |
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-10-02 | Merged loadHotSpotsMads() and loadHotSpotsM4() | Filippos Karapetis | |
svn-id: r34726 | |||
2008-04-20 | unlink function name causing conflicts. Renaming to unlinkItem. | Lars Persson | |
svn-id: r31622 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |