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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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m4.cpp
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Author
2010-07-06
Added support for idle character animations
Paul Gilbert
2010-07-02
Some slight fixes so that Phantom/Dragon start again
Filippos Karapetis
2010-06-29
Removed the old hardcoded calls to loadDSRFile
Paul Gilbert
2010-06-25
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...
Florian Kagerer
2010-06-21
Patch #1956501: "GUI/LAUNCHER: Midi device selection"
Max Horn
2010-06-14
Further memory leak fixes reported by Valgrind
Paul Gilbert
2010-06-14
Fixes for memory leaks reported by Valgrind
Paul Gilbert
2010-06-07
Moved destruction of globals and resource manager to common M4 engine base cl...
Paul Gilbert
2010-05-31
In progress work implementing the animation player
Paul Gilbert
2010-05-25
Changed the font system to allow for multiple fonts to be loaded simultaneously
Paul Gilbert
2010-05-17
Bugfixes for animation display, and better understanding of how animations cycle
Paul Gilbert
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-04-30
Added proper names for some of the previous unknown timer fields, and bugfixe...
Paul Gilbert
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
2010-04-27
Added further timer method implementation. Also renamed some of the classes t...
Paul Gilbert
2010-03-27
Added the game options dialog, along with several bugfixes to dialog display ...
Paul Gilbert
2010-03-21
Added framework for displaying game dialogs
Paul Gilbert
2010-03-14
Further work on separating M4 specific scene code into the m4_scene.cpp file
Paul Gilbert
2010-03-07
Split up the scene.cpp file into separate files for M4 and MADS specific scen...
Paul Gilbert
2010-01-31
Further work on separating the scene logic for MADS and M4
Paul Gilbert
2010-01-30
Worked on separating scene logic into separate classes for M4 and MADS
Paul Gilbert
2010-01-30
Beginnings of a separation of the MADS and M4 engines into separate classes. ...
Paul Gilbert
2009-12-09
Changed MidiDriver::createMidi to take a MidiDriverType instead of an int
Max Horn
2009-12-05
Expanded the actions view into a full user interface view, and added support ...
Paul Gilbert
2009-11-26
Added the basics of a action list display
Paul Gilbert
2009-11-15
Added support for needed MADS game configuration options
Paul Gilbert
2009-11-04
Added support for loading the game's object list
Paul Gilbert
2009-09-23
Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...
Johannes Schickel
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-03-29
Added missing parenthesis in M4Engine::delay
Paul Gilbert
2009-03-01
Engines: Fused several init&go methods into a single run method
Max Horn
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-10-12
Don't call Common::List::size() if you don't have to (it's an expensive opera...
Max Horn
2008-09-07
Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...
Max Horn
2008-09-07
added two FIXMEs to M4 -- somehow, adding two subdirs of CWD named 'goodstuf'...
Max Horn
2008-05-14
Fixed menu background loading in Riddle of Master Lu
Filippos Karapetis
2008-04-20
Initial import of the work in progress M4 engine
Filippos Karapetis