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path: root/engines/m4/m4.cpp
AgeCommit message (Expand)Author
2010-11-02M4: Remove redundant fflush callsMax Horn
2010-11-02M4: Converted all printf's to debugPaul Gilbert
2010-11-02M4: Reworked dumpFile to use Common::DumpFilePaul Gilbert
2010-10-30M4: Disable code using FILE, fopen, etc. and add explantory FIXMEMax Horn
2010-07-06Added support for idle character animationsPaul Gilbert
2010-07-02Some slight fixes so that Phantom/Dragon start againFilippos Karapetis
2010-06-29Removed the old hardcoded calls to loadDSRFilePaul Gilbert
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...Florian Kagerer
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
2010-06-14Fixes for memory leaks reported by ValgrindPaul Gilbert
2010-06-07Moved destruction of globals and resource manager to common M4 engine base cl...Paul Gilbert
2010-05-31In progress work implementing the animation playerPaul Gilbert
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
2010-05-17Bugfixes for animation display, and better understanding of how animations cyclePaul Gilbert
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-27Added further timer method implementation. Also renamed some of the classes t...Paul Gilbert
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific scen...Paul Gilbert
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ...Paul Gilbert
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
2009-12-05Expanded the actions view into a full user interface view, and added support ...Paul Gilbert
2009-11-26Added the basics of a action list displayPaul Gilbert
2009-11-15Added support for needed MADS game configuration optionsPaul Gilbert
2009-11-04Added support for loading the game's object listPaul Gilbert
2009-09-23Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-03-29Added missing parenthesis in M4Engine::delayPaul Gilbert
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-10-12Don't call Common::List::size() if you don't have to (it's an expensive opera...Max Horn
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn
2008-09-07added two FIXMEs to M4 -- somehow, adding two subdirs of CWD named 'goodstuf'...Max Horn
2008-05-14Fixed menu background loading in Riddle of Master LuFilippos Karapetis
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis