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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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mads_logic.cpp
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Commit message (
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Author
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-05-30
TSAGE: General cleanup of object class
Paul Gilbert
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-15
M4: Replaced the trouble variable data map code with direct statements.
Paul Gilbert
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2010-11-02
M4: Added function pointers to the the script engine data map list
Paul Gilbert
2010-10-15
M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)
Filippos Karapetis
2010-10-15
M4: Fixed code analysis warnings - bug #3087845
Filippos Karapetis
2010-08-25
M4: Silence gcc warning
Matthew Hoops
2010-08-25
M4: Fixes for compiler errors
Paul Gilbert
2010-08-25
M4: Implementation of script engine
Paul Gilbert
2010-07-29
M4: Further work done on the setup and starting of actions
Paul Gilbert
2010-07-24
M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
Paul Gilbert
2010-07-24
M4: Implemented lots of support code for pre-action handling
Paul Gilbert
2010-07-07
Bugfixes and changed field names in the player class to be more explanatory. ...
Paul Gilbert
2010-07-06
Added extra initialisation code for the game's global variables list
Paul Gilbert
2010-07-03
Implemented necessary logic for the abort timer/action code, which allows the...
Paul Gilbert
2010-07-03
Adding the beginnings of a player control class, as well as various changes t...
Paul Gilbert
2010-07-01
Introduced a hash for storing all the miscellaneous data values, and used it ...
Paul Gilbert
2010-06-04
Added code and support routines for destroying animations correctly, which al...
Paul Gilbert
2010-05-26
Gave proper names to each flag in the message flag set
Paul Gilbert
2010-05-25
Bugfix to allow timed text to display in the correct colours
Paul Gilbert
2010-05-24
Implemented the bulk of the logic for displaying timed on-screen messages
Paul Gilbert
2010-05-23
Major work done on the animation and support classes to match the original
Paul Gilbert
2010-05-17
Bugfixes for animation display, and better understanding of how animations cycle
Paul Gilbert
2010-05-16
Bugfixes for animation depth logic
Paul Gilbert
2010-05-15
Decoded further fields in the SequenceList class, and started implementation ...
Paul Gilbert
2010-05-03
Fix g++ warning by commenting out an unused variable.
Johannes Schickel
2010-04-30
Added proper names for some of the previous unknown timer fields, and bugfixe...
Paul Gilbert
2010-04-27
Added further timer method implementation. Also renamed some of the classes t...
Paul Gilbert
2010-04-12
Added the beginnings of the main timer list
Paul Gilbert
2010-03-26
Bugfix for logic used to calculate single RGB palette entries
Paul Gilbert
2010-02-21
Implemented some of the sprite animations loading logic for the first scene (...
Paul Gilbert
2010-02-17
Implemented player sprite loading portion of scene enter code
Paul Gilbert
2010-02-13
Added the beginnings of scene set-up logic
Paul Gilbert