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path: root/engines/m4/mads_logic.cpp
AgeCommit message (Expand)Author
2011-05-15M4: Replaced the trouble variable data map code with direct statements.Paul Gilbert
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2010-11-02M4: Added function pointers to the the script engine data map listPaul Gilbert
2010-10-15M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)Filippos Karapetis
2010-10-15M4: Fixed code analysis warnings - bug #3087845Filippos Karapetis
2010-08-25M4: Silence gcc warningMatthew Hoops
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
2010-08-25M4: Implementation of script enginePaul Gilbert
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
2010-07-24M4: Bugfixes for depth ordering to fix the Z order of on-screen objectsPaul Gilbert
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
2010-07-07Bugfixes and changed field names in the player class to be more explanatory. ...Paul Gilbert
2010-07-06Added extra initialisation code for the game's global variables listPaul Gilbert
2010-07-03Implemented necessary logic for the abort timer/action code, which allows the...Paul Gilbert
2010-07-03Adding the beginnings of a player control class, as well as various changes t...Paul Gilbert
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ...Paul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-05-26Gave proper names to each flag in the message flag setPaul Gilbert
2010-05-25Bugfix to allow timed text to display in the correct coloursPaul Gilbert
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-05-17Bugfixes for animation display, and better understanding of how animations cyclePaul Gilbert
2010-05-16Bugfixes for animation depth logicPaul Gilbert
2010-05-15Decoded further fields in the SequenceList class, and started implementation ...Paul Gilbert
2010-05-03Fix g++ warning by commenting out an unused variable.Johannes Schickel
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-04-27Added further timer method implementation. Also renamed some of the classes t...Paul Gilbert
2010-04-12Added the beginnings of the main timer listPaul Gilbert
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
2010-02-21Implemented some of the sprite animations loading logic for the first scene (...Paul Gilbert
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert