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path: root/engines/m4/mads_menus.cpp
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2010-06-26Load the correct speech file pack for the intro of Rex NebularFilippos Karapetis
svn-id: r50321
2010-06-20Implemented explicit transparency index support - the previous hardcoded ↵Paul Gilbert
index of 0 wasn't correct, since some sprites need that index svn-id: r50070
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
svn-id: r49644
2010-06-07Initial conversion of the AnimviewView class to use the expanded ↵Paul Gilbert
MadsAnimation class, rather than the older AAFile skeleton class svn-id: r49478
2010-05-28Clarified variable usage for sequence list entry indexesPaul Gilbert
svn-id: r49287
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
svn-id: r49209
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-05-15Removed use of globally constructed menu item position listsPaul Gilbert
svn-id: r49035
2010-04-30Added proper names for some of the previous unknown timer fields, and ↵Paul Gilbert
bugfixes for the sequence list methods svn-id: r48875
2010-04-21Changed MadsView into a separate class, since it's functionality is needed ↵Paul Gilbert
by two different class hierarchies that can't share a common ancestor class svn-id: r48763
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ↵Paul Gilbert
code svn-id: r48410
2010-03-27Completed dialog item selection codePaul Gilbert
svn-id: r48409
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
svn-id: r48405
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
svn-id: r48401
2010-03-24Moved new MadsView related code into Mads_Views, where it's more ↵Paul Gilbert
appropriate. Added extra logic necessary for displaying text in the game dialogs svn-id: r48378
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
svn-id: r48368
2010-03-21Added framework for displaying game dialogsPaul Gilbert
svn-id: r48353
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-12-20Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY eventsPaul Gilbert
svn-id: r46424
2009-12-07M4: Move 'determine transparent color' hack into a new M4Sprite methodMax Horn
svn-id: r46281
2009-12-07M4: Make M4Surface member w, h, pixels protected; some cleanupMax Horn
svn-id: r46280
2009-12-05Expanded the actions view into a full user interface view, and added support ↵Paul Gilbert
for highlighting of user interface elements svn-id: r46262
2009-11-26Added the basics of a action list displayPaul Gilbert
svn-id: r46152
2009-11-15Added display of the rotating inventory objectsPaul Gilbert
svn-id: r45912
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600