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author | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
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committer | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
commit | 3285a4ba4d585739577176baddd8f48478d2f229 (patch) | |
tree | 86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/mads_menus.cpp | |
parent | 28aee9c5f3462cd72db0b91b7f578649869738d5 (diff) | |
download | scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2 scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip |
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/mads_menus.cpp')
-rw-r--r-- | engines/m4/mads_menus.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/m4/mads_menus.cpp b/engines/m4/mads_menus.cpp index 196f7ff7b0..5426edbf21 100644 --- a/engines/m4/mads_menus.cpp +++ b/engines/m4/mads_menus.cpp @@ -45,7 +45,7 @@ static Common::Point dragonMenuItemPosList[6] = { #define DRAGON_MENU_BUTTON_W = 45 #define DRAGON_MENU_BUTTON_H = 11 -RexMainMenuView::RexMainMenuView(M4Engine *vm): +RexMainMenuView::RexMainMenuView(MadsM4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())) { _screenType = VIEWID_MAINMENU; @@ -295,7 +295,7 @@ int RexMainMenuView::getHighlightedItem(int x, int y) { } void RexMainMenuView::handleAction(MadsGameAction action) { - M4Engine *vm = _vm; + MadsM4Engine *vm = _vm; vm->_mouse->cursorOff(); vm->_viewManager->deleteView(this); @@ -344,7 +344,7 @@ void RexMainMenuView::handleAction(MadsGameAction action) { //-------------------------------------------------------------------------- -MadsMainMenuView::MadsMainMenuView(M4Engine *vm): +MadsMainMenuView::MadsMainMenuView(MadsM4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())) { } @@ -359,7 +359,7 @@ void MadsMainMenuView::updateState() { //-------------------------------------------------------------------------- -DragonMainMenuView::DragonMainMenuView(M4Engine *vm): +DragonMainMenuView::DragonMainMenuView(MadsM4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())) { _screenType = VIEWID_MAINMENU; @@ -548,7 +548,7 @@ int DragonMainMenuView::getHighlightedItem(int x, int y) { } void DragonMainMenuView::handleAction(MadsGameAction action) { - M4Engine *vm = _vm; + MadsM4Engine *vm = _vm; vm->_mouse->cursorOff(); vm->_viewManager->deleteView(this); |