Age | Commit message (Expand) | Author |
---|---|---|
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert |
2010-07-16 | Fix use of "&&" instead of "&" for bit masking. (This looks much more sensibl... | Johannes Schickel |
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert |
2010-07-15 | Bugfixes to walking code. Rex can now walk about on-screen | Paul Gilbert |
2010-07-14 | Silence gcc warning. | Matthew Hoops |
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert |
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ... | Paul Gilbert |
2010-07-06 | Added support for idle character animations | Paul Gilbert |
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the playe... | Paul Gilbert |
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert |
2010-07-03 | Adding the beginnings of a player control class, as well as various changes t... | Paul Gilbert |