Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert | |
svn-id: r51239 | |||
2010-07-16 | Fix use of "&&" instead of "&" for bit masking. (This looks much more ↵ | Johannes Schickel | |
sensible at least!) svn-id: r50953 | |||
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert | |
svn-id: r50936 | |||
2010-07-15 | Bugfixes to walking code. Rex can now walk about on-screen | Paul Gilbert | |
svn-id: r50914 | |||
2010-07-14 | Silence gcc warning. | Matthew Hoops | |
svn-id: r50883 | |||
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert | |
svn-id: r50882 | |||
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ↵ | Paul Gilbert | |
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734 | |||
2010-07-06 | Added support for idle character animations | Paul Gilbert | |
svn-id: r50723 | |||
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the ↵ | Paul Gilbert | |
player manager takes over from the wakeup animation sequence svn-id: r50669 | |||
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert | |
svn-id: r50644 | |||
2010-07-03 | Adding the beginnings of a player control class, as well as various changes ↵ | Paul Gilbert | |
to the other classes to support it svn-id: r50620 |