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path: root/engines/m4/mads_scene.cpp
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2010-05-15Decoded further fields in the SequenceList class, and started implementation ↵Paul Gilbert
of kernel message display svn-id: r49034
2010-04-30Added proper names for some of the previous unknown timer fields, and ↵Paul Gilbert
bugfixes for the sequence list methods svn-id: r48875
2010-04-27Added further timer method implementation. Also renamed some of the classes ↵Paul Gilbert
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
svn-id: r48776
2010-04-21Changed MadsView into a separate class, since it's functionality is needed ↵Paul Gilbert
by two different class hierarchies that can't share a common ancestor class svn-id: r48763
2010-04-12Added the beginnings of the main timer listPaul Gilbert
svn-id: r48635
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
svn-id: r48368
2010-03-21Added framework for displaying game dialogsPaul Gilbert
svn-id: r48353
2010-03-16Further code implemented for the current action displayPaul Gilbert
svn-id: r48266
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
svn-id: r48257
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
svn-id: r48256
2010-03-10Split up the SceneResources class into a generic common set, with specific ↵Paul Gilbert
versions each for M4 and Mads, and merged the MadsSceneInfo data into it svn-id: r48223
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific ↵Paul Gilbert
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172