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path: root/engines/m4/scene.h
AgeCommit message (Collapse)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-08-25M4: Implementation of script enginePaul Gilbert
svn-id: r52364
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
svn-id: r51461
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
svn-id: r51235
2010-07-23Lots of action related fields added; scroll over default action is now ↵Paul Gilbert
displayed on-screen svn-id: r51200
2010-04-21Changed MadsView into a separate class, since it's functionality is needed ↵Paul Gilbert
by two different class hierarchies that can't share a common ancestor class svn-id: r48763
2010-04-12Added the beginnings of the main timer listPaul Gilbert
svn-id: r48635
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
svn-id: r48298
2010-03-16Further code implemented for the current action displayPaul Gilbert
svn-id: r48266
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
svn-id: r48257
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
svn-id: r48256
2010-03-10Split up the SceneResources class into a generic common set, with specific ↵Paul Gilbert
versions each for M4 and Mads, and merged the MadsSceneInfo data into it svn-id: r48223
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific ↵Paul Gilbert
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
svn-id: r48150
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
svn-id: r48143
2010-02-21Implemented some of the sprite animations loading logic for the first scene ↵Paul Gilbert
(no display yet) svn-id: r48099
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
svn-id: r48076
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
svn-id: r48039
2010-01-31Formatting corrections to conform to ScummVM formatting guidelinesPaul Gilbert
svn-id: r47733
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert
svn-id: r47732
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
svn-id: r47728
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-20Started implementation of the original game's cheat modePaul Gilbert
svn-id: r46425
2009-12-05Hooked up the actions list and object-specific actions to change the status textPaul Gilbert
svn-id: r46268
2009-12-05Implemented support for the inventory list scrollbar and directly selecting ↵Paul Gilbert
an object svn-id: r46266
2009-12-05Expanded the actions view into a full user interface view, and added support ↵Paul Gilbert
for highlighting of user interface elements svn-id: r46262
2009-12-01Corrected the palette colours for the interface elementsPaul Gilbert
svn-id: r46230
2009-11-26Added the basics of a action list displayPaul Gilbert
svn-id: r46152
2009-11-15Added display of the rotating inventory objectsPaul Gilbert
svn-id: r45912
2009-11-11Removed all the '- 1' from calls to get vocabs, centralising it in the ↵Paul Gilbert
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600