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path: root/engines/m4/scene.h
AgeCommit message (Collapse)Author
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
svn-id: r48076
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
svn-id: r48039
2010-01-31Formatting corrections to conform to ScummVM formatting guidelinesPaul Gilbert
svn-id: r47733
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert
svn-id: r47732
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
svn-id: r47728
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-20Started implementation of the original game's cheat modePaul Gilbert
svn-id: r46425
2009-12-05Hooked up the actions list and object-specific actions to change the status textPaul Gilbert
svn-id: r46268
2009-12-05Implemented support for the inventory list scrollbar and directly selecting ↵Paul Gilbert
an object svn-id: r46266
2009-12-05Expanded the actions view into a full user interface view, and added support ↵Paul Gilbert
for highlighting of user interface elements svn-id: r46262
2009-12-01Corrected the palette colours for the interface elementsPaul Gilbert
svn-id: r46230
2009-11-26Added the basics of a action list displayPaul Gilbert
svn-id: r46152
2009-11-15Added display of the rotating inventory objectsPaul Gilbert
svn-id: r45912
2009-11-11Removed all the '- 1' from calls to get vocabs, centralising it in the ↵Paul Gilbert
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600