Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-28 | AUDIO: Add Audio::MidiPlayer::createDriver(), let some engines use it | Max Horn | |
2011-03-28 | M4: Corrected incorrect case in cheat key handler | Paul Gilbert | |
2011-03-25 | AUDIO: Move more common code to Audio::MidiPlayer | Max Horn | |
This also should fix some regressions from the previous commits, related to MidiParser's either being leaked, or being deleted and then used again (i.e., crashing). I tested as many games as I had available, but further testing of all affected engines is called for anyway. | |||
2011-03-24 | M4: Change MidiPlayer to derive from Audio::MidiPlayer | Max Horn | |
Also fix the _driver double delete regression I recently introduced | |||
2011-03-23 | ENGINES: Remove unused MIDI pass-through code | Max Horn | |
2011-03-23 | ENGINES: Further simplify pseudo MidiDrivers; fix some regressions | Max Horn | |
The regression affected AGOS and maybe some others; specifically, the real MidiDriver would have been deleted twice -- I previously missed that the Engine instances takes care of freeing the real MidiDriver, not the MidiPlayer wrapping it. This commit should clarify the ownership of the real MidiDriver for most pseudo MidiDrivers. | |||
2011-03-23 | AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclasses | Max Horn | |
Many engines follow the advice in audio/midiparser.h and create a "pseudo-MidiDriver" subclass. But MidiParser really only needs a tiny subset of the MidiDriver capabilities, namely those found in MidiDriver_BASE. So we try to subclass from that whenever possible; this allows us to remove many stub methods, and enables further future simplifications. | |||
2011-03-22 | AUDIO: Add pure virtual MidiDriver::isOpen() method | Max Horn | |
This in turn enables modifying MidiDriver_MPU401::close() to allow it to be called on a midi driver that has not yet been opened. The specific issue that triggered me to make these changes was a crash-upon-quit in HUGO, caused by it instantiating a midi driver, then encountering an error (missing hugo.dat) *before* having opened the new midi driver; the general cleanup code then tries to close the (not yet opened) midi driver -> kaboom Also fixed some engines which were leaking MidiDriver instances. | |||
2011-03-19 | M4: Init volume levels on startup | dhewg | |
2011-02-20 | M4: Updated for OSystem Palette RGBA->RGB Change. | D G Turner | |
2011-02-12 | JANITORIAL: Remove duplicate #include's | Ori Avtalion | |
svn-id: r55889 | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-01-03 | M4: Removed redundant colour index recalculation in palette manager | Paul Gilbert | |
svn-id: r55098 | |||
2010-11-28 | M4: Remove unnecessary reference to file.h | Max Horn | |
svn-id: r54563 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-11-18 | M4: Do not use Common::SubReadStream where ReadStream suffices | Max Horn | |
svn-id: r54342 | |||
2010-11-03 | M4: Changed debug calls to debugCN since they all have newlines | Paul Gilbert | |
svn-id: r54047 | |||
2010-11-02 | M4: Convert last few printfs to debug | Max Horn | |
svn-id: r54039 | |||
2010-11-02 | M4: Remove redundant fflush calls | Max Horn | |
svn-id: r54038 | |||
2010-11-02 | M4: Converted all printf's to debug | Paul Gilbert | |
svn-id: r54035 | |||
2010-11-02 | M4: Added function pointers to the the script engine data map list | Paul Gilbert | |
svn-id: r54034 | |||
2010-11-02 | M4: Reworked dumpFile to use Common::DumpFile | Paul Gilbert | |
svn-id: r54033 | |||
2010-11-01 | GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings | Max Horn | |
svn-id: r54007 | |||
2010-10-30 | M4: Remove unused getter method MadsM4Engine::system() | Max Horn | |
svn-id: r53959 | |||
2010-10-30 | M4: Disable code using FILE, fopen, etc. and add explantory FIXME | Max Horn | |
svn-id: r53958 | |||
2010-10-15 | M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp) | Filippos Karapetis | |
svn-id: r53505 | |||
2010-10-15 | M4: Fixed code analysis warnings - bug #3087845 | Filippos Karapetis | |
svn-id: r53500 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-09-18 | M4: NULL terminate after a strncpy | Paul Gilbert | |
svn-id: r52794 | |||
2010-09-18 | M4: Added missing breaks to switch statement | Paul Gilbert | |
svn-id: r52793 | |||
2010-08-25 | M4: Silence gcc warning | Matthew Hoops | |
Original warning: "format not a string literal and no format arguments" svn-id: r52388 | |||
2010-08-25 | M4: Fixes for compiler errors | Paul Gilbert | |
svn-id: r52365 | |||
2010-08-25 | M4: Implementation of script engine | Paul Gilbert | |
svn-id: r52364 | |||
2010-08-17 | M4: fix warnings | Eugene Sandulenko | |
svn-id: r52148 | |||
2010-07-29 | M4: Added further code fragments to enable player to move again | Paul Gilbert | |
svn-id: r51462 | |||
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert | |
svn-id: r51461 | |||
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert | |
svn-id: r51239 | |||
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert | |
svn-id: r51235 | |||
2010-07-24 | M4: Enhanced the show_codes debug command to also show a scene's walking points | Paul Gilbert | |
svn-id: r51230 | |||
2010-07-23 | Removed some old deprecated code that was drawing the status text a second time | Paul Gilbert | |
svn-id: r51201 | |||
2010-07-23 | Lots of action related fields added; scroll over default action is now ↵ | Paul Gilbert | |
displayed on-screen svn-id: r51200 | |||
2010-07-16 | Fix use of "&&" instead of "&" for bit masking. (This looks much more ↵ | Johannes Schickel | |
sensible at least!) svn-id: r50953 | |||
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert | |
svn-id: r50936 | |||
2010-07-16 | Clarified variable used for scene node loading, and added in extra blank ↵ | Paul Gilbert | |
nodes for player movement like the original game does svn-id: r50932 | |||
2010-07-15 | Bugfixes to walking code. Rex can now walk about on-screen | Paul Gilbert | |
svn-id: r50914 | |||
2010-07-15 | Implemented the original game cheat key for displaying the current mouse ↵ | Paul Gilbert | |
cursor position svn-id: r50913 | |||
2010-07-15 | Bugfix to the SqrtF16 function to work correctly | Paul Gilbert | |
svn-id: r50912 | |||
2010-07-14 | Silence gcc warning. | Matthew Hoops | |
svn-id: r50883 | |||
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert | |
svn-id: r50882 |