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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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m4
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Author
2010-07-15
Bugfix to the SqrtF16 function to work correctly
Paul Gilbert
2010-07-14
Silence gcc warning.
Matthew Hoops
2010-07-14
Preliminary implementation of lots of code related to player movement
Paul Gilbert
2010-07-14
The new buffer has to be one byte longer than the length of the 'buffer'
Torbjörn Andersson
2010-07-07
Bugfixes and changed field names in the player class to be more explanatory. ...
Paul Gilbert
2010-07-06
Added support for idle character animations
Paul Gilbert
2010-07-06
Added extra initialisation code for the game's global variables list
Paul Gilbert
2010-07-05
Bugfixes for new player code - Rex is now correctly positioned when the playe...
Paul Gilbert
2010-07-04
Implemented more of the support methods for player display
Paul Gilbert
2010-07-04
Added support for horizontally flipped foreground sprites, which are indicate...
Paul Gilbert
2010-07-03
Implemented necessary logic for the abort timer/action code, which allows the...
Paul Gilbert
2010-07-03
Adding the beginnings of a player control class, as well as various changes t...
Paul Gilbert
2010-07-02
Some slight fixes so that Phantom/Dragon start again
Filippos Karapetis
2010-07-01
Introduced a hash for storing all the miscellaneous data values, and used it ...
Paul Gilbert
2010-06-30
Corrected font display to properly use both colour indexes
Paul Gilbert
2010-06-30
Removed deprecated destAdjust parameters from the frame drawing code
Paul Gilbert
2010-06-30
Replaced Y offset from various drawing routines in favour of a viewport sub-s...
Paul Gilbert
2010-06-29
Added code to properly detect when an animation sequence is complete
Paul Gilbert
2010-06-29
Changed reading of sprite frame depths to signed bytes - this fixes the probl...
Paul Gilbert
2010-06-29
Removed the old hardcoded calls to loadDSRFile
Paul Gilbert
2010-06-29
Added loading of the correct DSR file at the start of each animation scene
Paul Gilbert
2010-06-29
Reserved palette ranges used by on-screen messages
Paul Gilbert
2010-06-29
Bugfixes to reading in the animation font name correctly, as well as converte...
Paul Gilbert
2010-06-28
Bugfix to properly erase text messages when they expire
Paul Gilbert
2010-06-27
Added proper conversion of message RGB colour values
Paul Gilbert
2010-06-27
Added accidentally deleted line
Paul Gilbert
2010-06-27
Several bugfixes to the loading, display, and digital sound playing of messag...
Paul Gilbert
2010-06-27
Centralised the update logic for the various system lists into the MadsView c...
Paul Gilbert
2010-06-26
Load the correct speech file pack for the intro of Rex Nebular
Filippos Karapetis
2010-06-26
Bugfix to correctly handle transparency when rendering scaled sprites
Paul Gilbert
2010-06-26
Bugfix to dirty area handling to prevent creation of invalid rects
Paul Gilbert
2010-06-26
Minor bugfix for correctly positioning where background sprites are drawn
Paul Gilbert
2010-06-26
Added extra validation for sprite decoding
Paul Gilbert
2010-06-25
Added support for Fab compressed sprite sets
Paul Gilbert
2010-06-25
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...
Florian Kagerer
2010-06-24
Bugfix for correctly decoding 2-bit encoded depth surfaces
Paul Gilbert
2010-06-24
Corrected rendering of sprites into a scene background
Paul Gilbert
2010-06-24
Corrected incorrect variable name change
Paul Gilbert
2010-06-24
Silence gcc warnings.
Matthew Hoops
2010-06-23
Made a warning more verbose
Filippos Karapetis
2010-06-23
Corrected newly added palette conversion warning
Paul Gilbert
2010-06-23
Changed some asserts to warnings
Filippos Karapetis
2010-06-23
Rewrote the MADS animation frame decoder to better guard against invalid data...
Paul Gilbert
2010-06-21
Patch #1956501: "GUI/LAUNCHER: Midi device selection"
Max Horn
2010-06-20
Removed unused variables
Paul Gilbert
2010-06-20
Implemented explicit transparency index support - the previous hardcoded inde...
Paul Gilbert
2010-06-20
Added support for the alternate encoding for depth surfaces
Paul Gilbert
2010-06-17
M4/MADS: Some slight tweaks to the animation message chunks
Filippos Karapetis
2010-06-17
Fixed a few cppcheck errors.
Torbjörn Andersson
2010-06-15
Bugfixes to depth processing that was causing the 'Microprose Design Group' m...
Paul Gilbert
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