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AgeCommit message (Expand)Author
2010-05-15Removed use of globally constructed menu item position listsPaul Gilbert
2010-05-15Decoded further fields in the SequenceList class, and started implementation ...Paul Gilbert
2010-05-04Reduce indirect header dependencies furtherMax Horn
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-05-03Fix g++ warning by commenting out an unused variable.Johannes Schickel
2010-05-02Allow the Orion Burger title screen to be shown again. At least, it doesn'tTorbjörn Andersson
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-27Added further timer method implementation. Also renamed some of the classes t...Paul Gilbert
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
2010-04-21Changed MadsView into a separate class, since it's functionality is needed by...Paul Gilbert
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-04-12Added the beginnings of the main timer listPaul Gilbert
2010-04-08Remove unused dereferenceOri Avtalion
2010-04-01Remove extra semicolonsOri Avtalion
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-27Completed dialog item selection codePaul Gilbert
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...Paul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
2010-03-25Fix compilation by removing a public keyword outside a class scope and using ...Johannes Schickel
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-24Prevent inifinite loop caused by a check of an unsigned integer against >= 0.Johannes Schickel
2010-03-24Moved new MadsView related code into Mads_Views, where it's more appropriate....Paul Gilbert
2010-03-24Bugfix for getting correct quote informationPaul Gilbert
2010-03-24Bugfixes for correctly getting string lengths and cropping drawn textPaul Gilbert
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-03-21Fix shadow member of this warnings of gcc.Johannes Schickel
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-03-16Further code implemented for the current action displayPaul Gilbert
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
2010-03-10Split up the SceneResources class into a generic common set, with specific ve...Paul Gilbert
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific scen...Paul Gilbert
2010-02-28Fix gcc warning.Johannes Schickel
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-02-21Implemented some of the sprite animations loading logic for the first scene (...Paul Gilbert
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert