Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-15 | Removed use of globally constructed menu item position lists | Paul Gilbert | |
svn-id: r49035 | |||
2010-05-15 | Decoded further fields in the SequenceList class, and started implementation ↵ | Paul Gilbert | |
of kernel message display svn-id: r49034 | |||
2010-05-04 | Reduce indirect header dependencies further | Max Horn | |
svn-id: r48936 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn | |
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933 | |||
2010-05-03 | Fix g++ warning by commenting out an unused variable. | Johannes Schickel | |
svn-id: r48905 | |||
2010-05-02 | Allow the Orion Burger title screen to be shown again. At least, it doesn't | Torbjörn Andersson | |
crash on my computer any more. (It doesn't do much interesting either.) svn-id: r48892 | |||
2010-04-30 | Added proper names for some of the previous unknown timer fields, and ↵ | Paul Gilbert | |
bugfixes for the sequence list methods svn-id: r48875 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-04-27 | Added further timer method implementation. Also renamed some of the classes ↵ | Paul Gilbert | |
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816 | |||
2010-04-23 | Implemented extra timer methods and a DynamicHotspots class | Paul Gilbert | |
svn-id: r48776 | |||
2010-04-21 | Changed MadsView into a separate class, since it's functionality is needed ↵ | Paul Gilbert | |
by two different class hierarchies that can't share a common ancestor class svn-id: r48763 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert | |
svn-id: r48635 | |||
2010-04-08 | Remove unused dereference | Ori Avtalion | |
svn-id: r48586 | |||
2010-04-01 | Remove extra semicolons | Ori Avtalion | |
svn-id: r48457 | |||
2010-03-27 | Use the enumerators instead of hardcoding the values of them. | Johannes Schickel | |
svn-id: r48411 | |||
2010-03-27 | Added the game options dialog, along with several bugfixes to dialog display ↵ | Paul Gilbert | |
code svn-id: r48410 | |||
2010-03-27 | Completed dialog item selection code | Paul Gilbert | |
svn-id: r48409 | |||
2010-03-27 | Changed the encoding of keycodes to only include the flags for Ctrl, Alt, ↵ | Paul Gilbert | |
and Shift svn-id: r48408 | |||
2010-03-26 | Bugfixes to the graphics display of dialogs | Paul Gilbert | |
svn-id: r48405 | |||
2010-03-26 | Further fixed the setEntry method to make it Endian safe | Paul Gilbert | |
svn-id: r48404 | |||
2010-03-26 | Bugfix for logic used to calculate single RGB palette entries | Paul Gilbert | |
svn-id: r48403 | |||
2010-03-25 | Fix compilation by removing a public keyword outside a class scope and using ↵ | Johannes Schickel | |
"> >" instead of ">>" for template closing brackets. Note that ">>" is always operator>> in the current C++ standard, thus one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example. svn-id: r48402 | |||
2010-03-25 | Added preliminary logic for showing loaded sprite frames | Paul Gilbert | |
svn-id: r48401 | |||
2010-03-24 | Prevent inifinite loop caused by a check of an unsigned integer against >= 0. | Johannes Schickel | |
svn-id: r48397 | |||
2010-03-24 | Moved new MadsView related code into Mads_Views, where it's more ↵ | Paul Gilbert | |
appropriate. Added extra logic necessary for displaying text in the game dialogs svn-id: r48378 | |||
2010-03-24 | Bugfix for getting correct quote information | Paul Gilbert | |
svn-id: r48377 | |||
2010-03-24 | Bugfixes for correctly getting string lengths and cropping drawn text | Paul Gilbert | |
svn-id: r48376 | |||
2010-03-23 | Added further code for the game dialog framework | Paul Gilbert | |
svn-id: r48368 | |||
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn | |
svn-id: r48359 | |||
2010-03-21 | Fix shadow member of this warnings of gcc. | Johannes Schickel | |
svn-id: r48355 | |||
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert | |
svn-id: r48353 | |||
2010-03-19 | Beginnings of hooking up the new logic for current action display | Paul Gilbert | |
svn-id: r48298 | |||
2010-03-18 | COMMON: Move typedef StringList from str.h to new header str-array.h | Max Horn | |
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-03-16 | Further code implemented for the current action display | Paul Gilbert | |
svn-id: r48266 | |||
2010-03-14 | Further separation of MADS and M4 scene logic | Paul Gilbert | |
svn-id: r48257 | |||
2010-03-14 | Further work on separating M4 specific scene code into the m4_scene.cpp file | Paul Gilbert | |
svn-id: r48256 | |||
2010-03-10 | Split up the SceneResources class into a generic common set, with specific ↵ | Paul Gilbert | |
versions each for M4 and Mads, and merged the MadsSceneInfo data into it svn-id: r48223 | |||
2010-03-10 | Silenced some harmless cppcheck warnings about unreachable code after a return. | Torbjörn Andersson | |
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218 | |||
2010-03-07 | Split up the scene.cpp file into separate files for M4 and MADS specific ↵ | Paul Gilbert | |
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172 | |||
2010-02-28 | Fix gcc warning. | Johannes Schickel | |
svn-id: r48151 | |||
2010-02-28 | Implemented loading of the Rex Nebular walkable areas | Paul Gilbert | |
svn-id: r48150 | |||
2010-02-27 | Beginnings of code for scene info loading | Paul Gilbert | |
svn-id: r48143 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-02-21 | Implemented some of the sprite animations loading logic for the first scene ↵ | Paul Gilbert | |
(no display yet) svn-id: r48099 | |||
2010-02-17 | Implemented player sprite loading portion of scene enter code | Paul Gilbert | |
svn-id: r48076 | |||
2010-02-13 | Added the beginnings of scene set-up logic | Paul Gilbert | |
svn-id: r48039 |