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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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Author
2010-06-20
Removed unused variables
Paul Gilbert
2010-06-20
Implemented explicit transparency index support - the previous hardcoded inde...
Paul Gilbert
2010-06-20
Added support for the alternate encoding for depth surfaces
Paul Gilbert
2010-06-17
M4/MADS: Some slight tweaks to the animation message chunks
Filippos Karapetis
2010-06-17
Fixed a few cppcheck errors.
Torbjörn Andersson
2010-06-15
Bugfixes to depth processing that was causing the 'Microprose Design Group' m...
Paul Gilbert
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-06-14
Moved the actionNouns array from the scene to the globals object, since the s...
Paul Gilbert
2010-06-14
Further memory leak fixes reported by Valgrind
Paul Gilbert
2010-06-14
Fixes for memory leaks reported by Valgrind
Paul Gilbert
2010-06-14
Added logic for animation sequences specifying a starting animation frame number
Paul Gilbert
2010-06-13
Bugfixes for correct moving of the screen viewport within an animation
Paul Gilbert
2010-06-13
Added logic for handling the rate of animation background scrolling, and misc...
Paul Gilbert
2010-06-12
Applied fix for checking unallocated channels for All Notes Off MIDI command
Paul Gilbert
2010-06-12
Reimplemented the scaled sprite drawing logic. The first introduction sequenc...
Paul Gilbert
2010-06-11
Bugfixes to correctly scroll the background during animations
Paul Gilbert
2010-06-11
Clarified various incorrectly named parameters, and fixed code for loading th...
Paul Gilbert
2010-06-10
Added extra code and support methods for properly clearing up backgrounds and...
Paul Gilbert
2010-06-07
Added extra positioning and dummy depths surface so that the introduction cut...
Paul Gilbert
2010-06-07
Changed a create call to setSize to fix compiler error
Paul Gilbert
2010-06-07
Initial conversion of the AnimviewView class to use the expanded MadsAnimatio...
Paul Gilbert
2010-06-07
Moved destruction of globals and resource manager to common M4 engine base cl...
Paul Gilbert
2010-06-06
Bugfixes for correct positioning of opening animation
Paul Gilbert
2010-06-05
Various bugfixes to the animation code - first Rex animation now plays, albei...
Paul Gilbert
2010-06-05
Added missing animation initialisation code
Paul Gilbert
2010-06-04
Bugfix for wrong parameter order in scene resources load method call. Also ad...
Paul Gilbert
2010-06-04
Bugfix for the loading of the animation frame list
Paul Gilbert
2010-06-04
Added code and support routines for destroying animations correctly, which al...
Paul Gilbert
2010-06-03
Renamed some variables to silence GCC warnings.
Torbjörn Andersson
2010-06-03
Properly implemented the logic for loading the correct interface background a...
Paul Gilbert
2010-06-03
Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...
Paul Gilbert
2010-05-31
Fix warning, whitespace
Willem Jan Palenstijn
2010-05-31
Hopefully fixed compilation
Filippos Karapetis
2010-05-31
In progress work implementing the animation player
Paul Gilbert
2010-05-28
Clarified variable usage for sequence list entry indexes
Paul Gilbert
2010-05-28
Implemented needed methods for scrolling surfaces horizontally or vertically
Paul Gilbert
2010-05-26
Gave proper names to each flag in the message flag set
Paul Gilbert
2010-05-25
Bugfix to allow timed text to display in the correct colours
Paul Gilbert
2010-05-25
Changed the font system to allow for multiple fonts to be loaded simultaneously
Paul Gilbert
2010-05-24
Implemented the bulk of the logic for displaying timed on-screen messages
Paul Gilbert
2010-05-23
Major work done on the animation and support classes to match the original
Paul Gilbert
2010-05-17
Bugfixes for animation display, and better understanding of how animations cycle
Paul Gilbert
2010-05-16
Bugfixes for animation depth logic
Paul Gilbert
2010-05-15
Removed use of globally constructed menu item position lists
Paul Gilbert
2010-05-15
Decoded further fields in the SequenceList class, and started implementation ...
Paul Gilbert
2010-05-04
Reduce indirect header dependencies further
Max Horn
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
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