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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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Author
2010-05-31
Hopefully fixed compilation
Filippos Karapetis
2010-05-31
In progress work implementing the animation player
Paul Gilbert
2010-05-28
Clarified variable usage for sequence list entry indexes
Paul Gilbert
2010-05-28
Implemented needed methods for scrolling surfaces horizontally or vertically
Paul Gilbert
2010-05-26
Gave proper names to each flag in the message flag set
Paul Gilbert
2010-05-25
Bugfix to allow timed text to display in the correct colours
Paul Gilbert
2010-05-25
Changed the font system to allow for multiple fonts to be loaded simultaneously
Paul Gilbert
2010-05-24
Implemented the bulk of the logic for displaying timed on-screen messages
Paul Gilbert
2010-05-23
Major work done on the animation and support classes to match the original
Paul Gilbert
2010-05-17
Bugfixes for animation display, and better understanding of how animations cycle
Paul Gilbert
2010-05-16
Bugfixes for animation depth logic
Paul Gilbert
2010-05-15
Removed use of globally constructed menu item position lists
Paul Gilbert
2010-05-15
Decoded further fields in the SequenceList class, and started implementation ...
Paul Gilbert
2010-05-04
Reduce indirect header dependencies further
Max Horn
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-05-03
Fix g++ warning by commenting out an unused variable.
Johannes Schickel
2010-05-02
Allow the Orion Burger title screen to be shown again. At least, it doesn't
Torbjörn Andersson
2010-04-30
Added proper names for some of the previous unknown timer fields, and bugfixe...
Paul Gilbert
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
2010-04-27
Added further timer method implementation. Also renamed some of the classes t...
Paul Gilbert
2010-04-23
Implemented extra timer methods and a DynamicHotspots class
Paul Gilbert
2010-04-21
Changed MadsView into a separate class, since it's functionality is needed by...
Paul Gilbert
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-04-12
Added the beginnings of the main timer list
Paul Gilbert
2010-04-08
Remove unused dereference
Ori Avtalion
2010-04-01
Remove extra semicolons
Ori Avtalion
2010-03-27
Use the enumerators instead of hardcoding the values of them.
Johannes Schickel
2010-03-27
Added the game options dialog, along with several bugfixes to dialog display ...
Paul Gilbert
2010-03-27
Completed dialog item selection code
Paul Gilbert
2010-03-27
Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...
Paul Gilbert
2010-03-26
Bugfixes to the graphics display of dialogs
Paul Gilbert
2010-03-26
Further fixed the setEntry method to make it Endian safe
Paul Gilbert
2010-03-26
Bugfix for logic used to calculate single RGB palette entries
Paul Gilbert
2010-03-25
Fix compilation by removing a public keyword outside a class scope and using ...
Johannes Schickel
2010-03-25
Added preliminary logic for showing loaded sprite frames
Paul Gilbert
2010-03-24
Prevent inifinite loop caused by a check of an unsigned integer against >= 0.
Johannes Schickel
2010-03-24
Moved new MadsView related code into Mads_Views, where it's more appropriate....
Paul Gilbert
2010-03-24
Bugfix for getting correct quote information
Paul Gilbert
2010-03-24
Bugfixes for correctly getting string lengths and cropping drawn text
Paul Gilbert
2010-03-23
Added further code for the game dialog framework
Paul Gilbert
2010-03-22
Patch #2973290: Semicolon cleanup
Max Horn
2010-03-21
Fix shadow member of this warnings of gcc.
Johannes Schickel
2010-03-21
Added framework for displaying game dialogs
Paul Gilbert
2010-03-19
Beginnings of hooking up the new logic for current action display
Paul Gilbert
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-03-16
Further code implemented for the current action display
Paul Gilbert
2010-03-14
Further separation of MADS and M4 scene logic
Paul Gilbert
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