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AgeCommit message (Expand)Author
2010-11-18M4: Do not use Common::SubReadStream where ReadStream sufficesMax Horn
2010-11-03M4: Changed debug calls to debugCN since they all have newlinesPaul Gilbert
2010-11-02M4: Convert last few printfs to debugMax Horn
2010-11-02M4: Remove redundant fflush callsMax Horn
2010-11-02M4: Converted all printf's to debugPaul Gilbert
2010-11-02M4: Added function pointers to the the script engine data map listPaul Gilbert
2010-11-02M4: Reworked dumpFile to use Common::DumpFilePaul Gilbert
2010-11-01GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warningsMax Horn
2010-10-30M4: Remove unused getter method MadsM4Engine::system()Max Horn
2010-10-30M4: Disable code using FILE, fopen, etc. and add explantory FIXMEMax Horn
2010-10-15M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)Filippos Karapetis
2010-10-15M4: Fixed code analysis warnings - bug #3087845Filippos Karapetis
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-09-18M4: NULL terminate after a strncpyPaul Gilbert
2010-09-18M4: Added missing breaks to switch statementPaul Gilbert
2010-08-25M4: Silence gcc warningMatthew Hoops
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
2010-08-25M4: Implementation of script enginePaul Gilbert
2010-08-17M4: fix warningsEugene Sandulenko
2010-07-29M4: Added further code fragments to enable player to move againPaul Gilbert
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
2010-07-24M4: Bugfixes for depth ordering to fix the Z order of on-screen objectsPaul Gilbert
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
2010-07-24M4: Enhanced the show_codes debug command to also show a scene's walking pointsPaul Gilbert
2010-07-23Removed some old deprecated code that was drawing the status text a second timePaul Gilbert
2010-07-23Lots of action related fields added; scroll over default action is now displa...Paul Gilbert
2010-07-16Fix use of "&&" instead of "&" for bit masking. (This looks much more sensibl...Johannes Schickel
2010-07-16Implemented path-finding logic for accurate player movementPaul Gilbert
2010-07-16Clarified variable used for scene node loading, and added in extra blank node...Paul Gilbert
2010-07-15Bugfixes to walking code. Rex can now walk about on-screenPaul Gilbert
2010-07-15Implemented the original game cheat key for displaying the current mouse curs...Paul Gilbert
2010-07-15Bugfix to the SqrtF16 function to work correctlyPaul Gilbert
2010-07-14Silence gcc warning.Matthew Hoops
2010-07-14Preliminary implementation of lots of code related to player movementPaul Gilbert
2010-07-14The new buffer has to be one byte longer than the length of the 'buffer'Torbjörn Andersson
2010-07-07Bugfixes and changed field names in the player class to be more explanatory. ...Paul Gilbert
2010-07-06Added support for idle character animationsPaul Gilbert
2010-07-06Added extra initialisation code for the game's global variables listPaul Gilbert
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the playe...Paul Gilbert
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
2010-07-04Added support for horizontally flipped foreground sprites, which are indicate...Paul Gilbert
2010-07-03Implemented necessary logic for the abort timer/action code, which allows the...Paul Gilbert
2010-07-03Adding the beginnings of a player control class, as well as various changes t...Paul Gilbert
2010-07-02Some slight fixes so that Phantom/Dragon start againFilippos Karapetis
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ...Paul Gilbert
2010-06-30Corrected font display to properly use both colour indexesPaul Gilbert
2010-06-30Removed deprecated destAdjust parameters from the frame drawing codePaul Gilbert
2010-06-30Replaced Y offset from various drawing routines in favour of a viewport sub-s...Paul Gilbert
2010-06-29Added code to properly detect when an animation sequence is completePaul Gilbert
2010-06-29Changed reading of sprite frame depths to signed bytes - this fixes the probl...Paul Gilbert