Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ↵ | Paul Gilbert | |
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734 | |||
2010-07-06 | Added support for idle character animations | Paul Gilbert | |
svn-id: r50723 | |||
2010-07-06 | Added extra initialisation code for the game's global variables list | Paul Gilbert | |
svn-id: r50722 | |||
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the ↵ | Paul Gilbert | |
player manager takes over from the wakeup animation sequence svn-id: r50669 | |||
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert | |
svn-id: r50644 | |||
2010-07-04 | Added support for horizontally flipped foreground sprites, which are ↵ | Paul Gilbert | |
indicated by setting the high bit of frame numbers svn-id: r50638 | |||
2010-07-03 | Implemented necessary logic for the abort timer/action code, which allows ↵ | Paul Gilbert | |
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622 | |||
2010-07-03 | Adding the beginnings of a player control class, as well as various changes ↵ | Paul Gilbert | |
to the other classes to support it svn-id: r50620 | |||
2010-07-02 | Some slight fixes so that Phantom/Dragon start again | Filippos Karapetis | |
svn-id: r50598 | |||
2010-07-01 | Introduced a hash for storing all the miscellaneous data values, and used it ↵ | Paul Gilbert | |
to more properly implement display of all the wakeup text in the first room svn-id: r50544 | |||
2010-06-30 | Corrected font display to properly use both colour indexes | Paul Gilbert | |
svn-id: r50526 | |||
2010-06-30 | Removed deprecated destAdjust parameters from the frame drawing code | Paul Gilbert | |
svn-id: r50524 | |||
2010-06-30 | Replaced Y offset from various drawing routines in favour of a viewport ↵ | Paul Gilbert | |
sub-surface - this will make it easier to clip sprites to within the drawable area svn-id: r50523 | |||
2010-06-29 | Added code to properly detect when an animation sequence is complete | Paul Gilbert | |
svn-id: r50493 | |||
2010-06-29 | Changed reading of sprite frame depths to signed bytes - this fixes the ↵ | Paul Gilbert | |
problem with the Slippery Pig not showing up in the landing scene in the intro sequence svn-id: r50492 | |||
2010-06-29 | Removed the old hardcoded calls to loadDSRFile | Paul Gilbert | |
svn-id: r50491 | |||
2010-06-29 | Added loading of the correct DSR file at the start of each animation scene | Paul Gilbert | |
svn-id: r50490 | |||
2010-06-29 | Reserved palette ranges used by on-screen messages | Paul Gilbert | |
svn-id: r50489 | |||
2010-06-29 | Bugfixes to reading in the animation font name correctly, as well as ↵ | Paul Gilbert | |
converted some Common::String usage to char buffers to fix incorrect String usage svn-id: r50488 | |||
2010-06-28 | Bugfix to properly erase text messages when they expire | Paul Gilbert | |
svn-id: r50432 | |||
2010-06-27 | Added proper conversion of message RGB colour values | Paul Gilbert | |
svn-id: r50371 | |||
2010-06-27 | Added accidentally deleted line | Paul Gilbert | |
svn-id: r50369 | |||
2010-06-27 | Several bugfixes to the loading, display, and digital sound playing of ↵ | Paul Gilbert | |
messages during cutscenes svn-id: r50366 | |||
2010-06-27 | Centralised the update logic for the various system lists into the MadsView ↵ | Paul Gilbert | |
class svn-id: r50365 | |||
2010-06-26 | Load the correct speech file pack for the intro of Rex Nebular | Filippos Karapetis | |
svn-id: r50321 | |||
2010-06-26 | Bugfix to correctly handle transparency when rendering scaled sprites | Paul Gilbert | |
svn-id: r50314 | |||
2010-06-26 | Bugfix to dirty area handling to prevent creation of invalid rects | Paul Gilbert | |
svn-id: r50312 | |||
2010-06-26 | Minor bugfix for correctly positioning where background sprites are drawn | Paul Gilbert | |
svn-id: r50298 | |||
2010-06-26 | Added extra validation for sprite decoding | Paul Gilbert | |
svn-id: r50297 | |||
2010-06-25 | Added support for Fab compressed sprite sets | Paul Gilbert | |
svn-id: r50295 | |||
2010-06-25 | AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either ↵ | Florian Kagerer | |
select MDT_PREFER_MT32 or MDT_PREFER_GM svn-id: r50288 | |||
2010-06-24 | Bugfix for correctly decoding 2-bit encoded depth surfaces | Paul Gilbert | |
svn-id: r50206 | |||
2010-06-24 | Corrected rendering of sprites into a scene background | Paul Gilbert | |
svn-id: r50205 | |||
2010-06-24 | Corrected incorrect variable name change | Paul Gilbert | |
svn-id: r50204 | |||
2010-06-24 | Silence gcc warnings. | Matthew Hoops | |
svn-id: r50197 | |||
2010-06-23 | Made a warning more verbose | Filippos Karapetis | |
svn-id: r50177 | |||
2010-06-23 | Corrected newly added palette conversion warning | Paul Gilbert | |
svn-id: r50176 | |||
2010-06-23 | Changed some asserts to warnings | Filippos Karapetis | |
svn-id: r50175 | |||
2010-06-23 | Rewrote the MADS animation frame decoder to better guard against invalid ↵ | Paul Gilbert | |
data causing memory overruns svn-id: r50174 | |||
2010-06-21 | Patch #1956501: "GUI/LAUNCHER: Midi device selection" | Max Horn | |
svn-id: r50128 | |||
2010-06-20 | Removed unused variables | Paul Gilbert | |
svn-id: r50071 | |||
2010-06-20 | Implemented explicit transparency index support - the previous hardcoded ↵ | Paul Gilbert | |
index of 0 wasn't correct, since some sprites need that index svn-id: r50070 | |||
2010-06-20 | Added support for the alternate encoding for depth surfaces | Paul Gilbert | |
svn-id: r50069 | |||
2010-06-17 | M4/MADS: Some slight tweaks to the animation message chunks | Filippos Karapetis | |
svn-id: r49927 | |||
2010-06-17 | Fixed a few cppcheck errors. | Torbjörn Andersson | |
svn-id: r49919 | |||
2010-06-15 | Bugfixes to depth processing that was causing the 'Microprose Design Group' ↵ | Paul Gilbert | |
message not to appear in the first intro scene svn-id: r49801 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-06-14 | Moved the actionNouns array from the scene to the globals object, since the ↵ | Paul Gilbert | |
scene will no longer be active during animation sequences svn-id: r49646 | |||
2010-06-14 | Further memory leak fixes reported by Valgrind | Paul Gilbert | |
svn-id: r49644 |