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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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database.cpp
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Author
2008-12-15
- Implemented cmd_restart (for the restart functionality in Return to Zork)
Benjamin Haisch
2008-06-18
- Fixed sprite drawing in Rodney's Funscreen
Benjamin Haisch
2008-06-12
Fixing compilation
Sven Hesse
2008-06-12
- Added support for Rodney's Fun Screen
Benjamin Haisch
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-13
Implemented savegame saving/loading for LGOP2.
Benjamin Haisch
2008-05-09
Removed debug output
Filippos Karapetis
2008-05-06
- The Manhole: New and Enhanced is now (partially) playable
Benjamin Haisch
2008-05-05
Fixed unsigned/signed mismatch warning.
Kari Salminen
2008-05-05
- Renamed XmidiResource to GenericResource
Benjamin Haisch
2008-05-02
Fixing Fingolfin's commit :P
Sven Hesse
2008-05-02
Fix warnings
Max Horn
2008-05-02
- Added patch #1955698: MADE: Add "The Manhole" Detection
Benjamin Haisch
2008-04-30
Implemented savegame loading/saving and sprite clipping
Benjamin Haisch
2008-04-29
Fixed possible endian problems in getObjectPropertyPtr.
Benjamin Haisch
2008-04-23
Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the ...
Benjamin Haisch
2008-04-22
Removed 2 obsolete fixmes
Filippos Karapetis
2008-04-21
Fixed endian issues in get/setObjectProperty.
Benjamin Haisch
2008-04-20
Changed spaces to tabs.
Torbjörn Andersson
2008-04-20
Initial import of the work in progress MADE engine
Filippos Karapetis