Age | Commit message (Collapse) | Author |
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
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Some backends may break as I only compiled SDL
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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svn-id: r55850
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modification (initialized _soundStarted in the ScriptFunctions constructor)
svn-id: r44589
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svn-id: r41070
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- Support for 'chunked' picture resources and EGA pictures
- Improved the mouth sync in RtZ (still not perfect, though)
- Removed obsolete TODOs
- Fixed sfPlayMovie to return if the movie playback was aborted or not; this is used by RtZ to determine if it should display the credits screen after the intro movie
svn-id: r35997
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entries now
- Renamed ProjectReader -> ResourceReader
- Added some WIP code for the EGA version of the Manhole (still not working/disabled)
- The resource reader now closes the files it has opened correctly when it's deleted
svn-id: r35877
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svn-id: r35845
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svn-id: r35648
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svn-id: r32020
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svn-id: r31947
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- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E
Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).
svn-id: r31871
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svn-id: r31774
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svn-id: r31756
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svn-id: r31717
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Implemented opcode o1_LOADANIM
svn-id: r31698
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Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS
svn-id: r31682
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svn-id: r31677
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Moved drawing code from drawFlex/drawAnimFrame to drawSurface.
Implemented opcodes:
- o1_VISUALFX
- o1_SCREENLOCK
- o1_SETTIMER
- o1_SETGROUND
- o1_SETCLIP
- o1_SETEXCLUDE
svn-id: r31675
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Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME
svn-id: r31666
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svn-id: r31650
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svn-id: r31610
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svn-id: r31599
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