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path: root/engines/made/scriptfuncs.cpp
AgeCommit message (Expand)Author
2009-01-25Added some unused opcodes in RodneyFilippos Karapetis
2009-01-25Added some information on sfPlayNote, sfStopNote, sfPlayTele, sfStopTeleFilippos Karapetis
2009-01-23- Implemented sfGetMusicBeat (used in several games as some kind of timer)Benjamin Haisch
2009-01-22- Added support for The Manhole EGA versionBenjamin Haisch
2009-01-13Some updates/observations on script functionsFilippos Karapetis
2009-01-13Save game headers are now verifiedFilippos Karapetis
2009-01-13Reworked the sound energy codeBenjamin Haisch
2009-01-13- Music now works in LGoP2Filippos Karapetis
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
2009-01-06Sound energy values are now stored in a list, to account for the fact that th...Filippos Karapetis
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress...Paul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-10-04- Declared all stack functions as inlineBenjamin Haisch
2008-09-28Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credit...Benjamin Haisch
2008-06-18- Fixed sprite drawing in Rodney's FunscreenBenjamin Haisch
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch
2008-05-21- Moved event polling from sfPollEvent to runScriptBenjamin Haisch
2008-05-20- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ...Benjamin Haisch
2008-05-19RtZ: Fixed a bug where sounds were cut off prematurely.Benjamin Haisch
2008-05-14Some comments to opcodes sfGetMusicBeat and sfSetTextRectFilippos Karapetis
2008-05-14Merged the three ScriptFunctionsXXX classes into ScriptFunctionsBenjamin Haisch
2008-05-14Removed obsolete fileFilippos Karapetis
2008-05-02Fix warningsMax Horn
2008-04-30Implemented savegame loading/saving and sprite clippingBenjamin Haisch
2008-04-29Fixed bug in o1_READMENU where an incorrect string length was returned.Benjamin Haisch
2008-04-29Fix warningMax Horn
2008-04-28Implemented text drawing and cleanup.Benjamin Haisch
2008-04-24Implemented opcodes o1_DROPSHADOW, o1_TEXTCOLOR, o1_OUTLINE. Added some initi...Filippos Karapetis
2008-04-24Some initial code for font loadingFilippos Karapetis
2008-04-24Unimplemented commands and opcodes throw a warning nowFilippos Karapetis
2008-04-24Slight cleanup to o1_PLAYSNDFilippos Karapetis
2008-04-23Added (early) midi player code.Benjamin Haisch
2008-04-23Fixed palette issues when showing the inventory and the menu.Benjamin Haisch
2008-04-23In-game sound effects and voices should be working correctly now.Filippos Karapetis
2008-04-22Implemented o1_EVENTKEY. Removed some debug delaysFilippos Karapetis
2008-04-22Added palette locking and some wip sound playing code. Some cleanupFilippos Karapetis
2008-04-21Some palette related fixesFilippos Karapetis
2008-04-21Removed Functor2 class definition.Benjamin Haisch
2008-04-20Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicestTorbjörn Andersson
2008-04-20Changed spaces to tabs.Torbjörn Andersson
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis