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path: root/engines/made/scriptfuncs.cpp
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2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
2010-07-30Merged from trunk, from Rev 50841 to HEADAlejandro Marzini
2010-07-20Implement PlayNote/StopNote and PlayTele/StopTele for The Manhole.Matthew Hoops
2010-06-15Renamed getAudioCD to getAudioCDManager.Alejandro Marzini
2010-06-09- Revised abstract AudioCDManager.Alejandro Marzini
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-11Improve support for negative Timestamps, and add + and - operatorsMax Horn
2010-01-11MADE: Use Mixer::getElapsedTime and Audio::Timestamp instead of Mixer::getSou...Max Horn
2009-10-04Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modific...Filippos Karapetis
2009-05-31MADE: cleanupMax Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-14Reduced CPU usage of the MADE engine by about 10% (by profiling the code)Filippos Karapetis
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-02-04- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for Manhole:N&E...Benjamin Haisch
2009-01-25Added some unused opcodes in RodneyFilippos Karapetis
2009-01-25Added some information on sfPlayNote, sfStopNote, sfPlayTele, sfStopTeleFilippos Karapetis
2009-01-23- Implemented sfGetMusicBeat (used in several games as some kind of timer)Benjamin Haisch
2009-01-22- Added support for The Manhole EGA versionBenjamin Haisch
2009-01-13Some updates/observations on script functionsFilippos Karapetis
2009-01-13Save game headers are now verifiedFilippos Karapetis
2009-01-13Reworked the sound energy codeBenjamin Haisch
2009-01-13- Music now works in LGoP2Filippos Karapetis
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
2009-01-06Sound energy values are now stored in a list, to account for the fact that th...Filippos Karapetis
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress...Paul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-10-04- Declared all stack functions as inlineBenjamin Haisch
2008-09-28Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credit...Benjamin Haisch
2008-06-18- Fixed sprite drawing in Rodney's FunscreenBenjamin Haisch
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch
2008-05-21- Moved event polling from sfPollEvent to runScriptBenjamin Haisch
2008-05-20- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ...Benjamin Haisch
2008-05-19RtZ: Fixed a bug where sounds were cut off prematurely.Benjamin Haisch
2008-05-14Some comments to opcodes sfGetMusicBeat and sfSetTextRectFilippos Karapetis
2008-05-14Merged the three ScriptFunctionsXXX classes into ScriptFunctionsBenjamin Haisch
2008-05-14Removed obsolete fileFilippos Karapetis
2008-05-02Fix warningsMax Horn
2008-04-30Implemented savegame loading/saving and sprite clippingBenjamin Haisch
2008-04-29Fixed bug in o1_READMENU where an incorrect string length was returned.Benjamin Haisch
2008-04-29Fix warningMax Horn
2008-04-28Implemented text drawing and cleanup.Benjamin Haisch
2008-04-24Implemented opcodes o1_DROPSHADOW, o1_TEXTCOLOR, o1_OUTLINE. Added some initi...Filippos Karapetis
2008-04-24Some initial code for font loadingFilippos Karapetis
2008-04-24Unimplemented commands and opcodes throw a warning nowFilippos Karapetis
2008-04-24Slight cleanup to o1_PLAYSNDFilippos Karapetis