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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scriptfuncs.cpp
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Author
2009-03-14
Reduced CPU usage of the MADE engine by about 10% (by profiling the code)
Filippos Karapetis
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-02-04
- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for Manhole:N&E...
Benjamin Haisch
2009-01-25
Added some unused opcodes in Rodney
Filippos Karapetis
2009-01-25
Added some information on sfPlayNote, sfStopNote, sfPlayTele, sfStopTele
Filippos Karapetis
2009-01-23
- Implemented sfGetMusicBeat (used in several games as some kind of timer)
Benjamin Haisch
2009-01-22
- Added support for The Manhole EGA version
Benjamin Haisch
2009-01-13
Some updates/observations on script functions
Filippos Karapetis
2009-01-13
Save game headers are now verified
Filippos Karapetis
2009-01-13
Reworked the sound energy code
Benjamin Haisch
2009-01-13
- Music now works in LGoP2
Filippos Karapetis
2009-01-06
The sound energy buffer is now cleared inside decompressSound()
Filippos Karapetis
2009-01-06
Sound energy values are now stored in a list, to account for the fact that th...
Filippos Karapetis
2009-01-06
Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress...
Paul Gilbert
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-10-04
- Declared all stack functions as inline
Benjamin Haisch
2008-09-28
Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credit...
Benjamin Haisch
2008-06-18
- Fixed sprite drawing in Rodney's Funscreen
Benjamin Haisch
2008-06-12
- Added support for Rodney's Fun Screen
Benjamin Haisch
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-28
Fixed premature stopping of sounds/voices.
Benjamin Haisch
2008-05-26
- Hopefully fixed 'responsiveness' of the mouse cursor/event handling
Benjamin Haisch
2008-05-21
- Moved event polling from sfPollEvent to runScript
Benjamin Haisch
2008-05-20
- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ...
Benjamin Haisch
2008-05-19
RtZ: Fixed a bug where sounds were cut off prematurely.
Benjamin Haisch
2008-05-14
Some comments to opcodes sfGetMusicBeat and sfSetTextRect
Filippos Karapetis
2008-05-14
Merged the three ScriptFunctionsXXX classes into ScriptFunctions
Benjamin Haisch
2008-05-14
Removed obsolete file
Filippos Karapetis
2008-05-02
Fix warnings
Max Horn
2008-04-30
Implemented savegame loading/saving and sprite clipping
Benjamin Haisch
2008-04-29
Fixed bug in o1_READMENU where an incorrect string length was returned.
Benjamin Haisch
2008-04-29
Fix warning
Max Horn
2008-04-28
Implemented text drawing and cleanup.
Benjamin Haisch
2008-04-24
Implemented opcodes o1_DROPSHADOW, o1_TEXTCOLOR, o1_OUTLINE. Added some initi...
Filippos Karapetis
2008-04-24
Some initial code for font loading
Filippos Karapetis
2008-04-24
Unimplemented commands and opcodes throw a warning now
Filippos Karapetis
2008-04-24
Slight cleanup to o1_PLAYSND
Filippos Karapetis
2008-04-23
Added (early) midi player code.
Benjamin Haisch
2008-04-23
Fixed palette issues when showing the inventory and the menu.
Benjamin Haisch
2008-04-23
In-game sound effects and voices should be working correctly now.
Filippos Karapetis
2008-04-22
Implemented o1_EVENTKEY. Removed some debug delays
Filippos Karapetis
2008-04-22
Added palette locking and some wip sound playing code. Some cleanup
Filippos Karapetis
2008-04-21
Some palette related fixes
Filippos Karapetis
2008-04-21
Removed Functor2 class definition.
Benjamin Haisch
2008-04-20
Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicest
Torbjörn Andersson
2008-04-20
Changed spaces to tabs.
Torbjörn Andersson
2008-04-20
Initial import of the work in progress MADE engine
Filippos Karapetis