aboutsummaryrefslogtreecommitdiff
path: root/engines/made/scriptfuncs.h
AgeCommit message (Collapse)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2010-07-20Implement PlayNote/StopNote and PlayTele/StopTele for The Manhole.Matthew Hoops
svn-id: r51066
2009-10-04Applied patch #2872409 "MADE engine fixes" by agent-q, with one small ↵Filippos Karapetis
modification (initialized _soundStarted in the ScriptFunctions constructor) svn-id: r44589
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-05-20- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ↵Benjamin Haisch
defining DUMP_SCRIPTS in script.h and starting with at least debug level 1. - Commented which script opcodes and extended functions are actually used or not. svn-id: r32202
2008-05-18Rewrote the MADE script dumper, hopefully in a more efficient wayFilippos Karapetis
svn-id: r32167
2008-05-14Merged the three ScriptFunctionsXXX classes into ScriptFunctionsBenjamin Haisch
svn-id: r32105
2008-05-08Fixed some game crashes which occurred when ProjectReader::purgeCache() got ↵Filippos Karapetis
called: - MIDI music data is marked to be deleted in o1_STOPMUS now, instead of o1_PLAYMUS. - Added a FIXME to Screen::setFont() - purgeCache crashes the game if the active font is deleted svn-id: r31948
2008-05-06Silencing two signess compiler warningsSven Hesse
svn-id: r31897
2008-05-06- The Manhole: New and Enhanced is now (partially) playableBenjamin Haisch
- Implemented cmd_objectp - Changed how the script externals array is set up - Cleanup svn-id: r31895
2008-05-05- Renamed XmidiResource to GenericResourceBenjamin Haisch
- Added MIDI resource type - Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.) - Many changes for LGOP2 and The Manhole: N&E Note about the new ScriptFunctions classes: I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class). svn-id: r31871
2008-04-23In-game sound effects and voices should be working correctly now.Filippos Karapetis
Implemented the following opcodes: - o1_PLAYSND - o1_ISSND - o1_STOPSND - o1_PLAYVOICE - o1_SOUNDRATE - o1_SETVOLUME svn-id: r31666
2008-04-21Removed Functor2 class definition.Benjamin Haisch
svn-id: r31639
2008-04-20Changed spaces to tabs.Torbjörn Andersson
svn-id: r31610
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599