| Age | Commit message (Collapse) | Author |
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svn-id: r32106
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the save/load menu is opened during character selection
svn-id: r32089
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svn-id: r32070
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svn-id: r32066
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- Some cleanup in LGOP2 opcodes
svn-id: r32051
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svn-id: r31969
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svn-id: r31966
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svn-id: r31954
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called:
- MIDI music data is marked to be deleted in o1_STOPMUS now, instead of o1_PLAYMUS.
- Added a FIXME to Screen::setFont() - purgeCache crashes the game if the active font is deleted
svn-id: r31948
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- Implemented cmd_objectp
- Changed how the script externals array is set up
- Cleanup
svn-id: r31895
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- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E
Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).
svn-id: r31871
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