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2017-09-07MADE: Fix static noise when playing soundsThierry Crozat
This was a regression introduced in commit 298ea1a. This fixes bug #9753.
2016-05-09MADE: Initialize delta sound bufferEugene Sandulenko
2016-05-02MADE: CleanupEugene Sandulenko
2016-05-02MADE: Plug memory leakEugene Sandulenko
2015-07-19MADE: Fix overflow in audio interpolationWillem Jan Palenstijn
The interpolation code for deltaType > 0 read past the end of the workChunkSize-sized filled area of the buffer (which matches what MADE did, as far as I can tell). Avoid this by repeating the last value.
2015-07-19MADE: Fix movie audio glitches caused by reset of audio decoderWillem Jan Palenstijn
The sound buffer used in decompressSound() is now stored so that it can be re-used in the next call of decompressSound, specifically in chunk type 1. This caused some clicking/static in the intro of Return to Zork. Thanks to eriktorbjorn for noticing the glitch and writing most of the patch.
2014-02-18MADE: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24MADE: Janitorial - Fix spacing errorsStrangerke
2011-10-09MADE: Minimize #include usage.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-01-25- Implemented sound decompression for Manhole EGABenjamin Haisch
svn-id: r36048
2009-01-22- Added support for The Manhole EGA versionBenjamin Haisch
- Support for 'chunked' picture resources and EGA pictures - Improved the mouth sync in RtZ (still not perfect, though) - Removed obsolete TODOs - Fixed sfPlayMovie to return if the movie playback was aborted or not; this is used by RtZ to determine if it should display the credits screen after the intro movie svn-id: r35997
2009-01-13Added a possible FIXMEFilippos Karapetis
svn-id: r35846
2009-01-13Reworked the sound energy codeBenjamin Haisch
svn-id: r35845
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
svn-id: r35753
2009-01-06Sound energy values are now stored in a list, to account for the fact that ↵Filippos Karapetis
the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded svn-id: r35752
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from ↵Paul Gilbert
decompressing sounds for proper lip-sync svn-id: r35751
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-25(Poissbly) fixed sound glitches due to a non-implemented decoding variant.Benjamin Haisch
svn-id: r31716
2008-04-21Performed some optimizations to the PMV playerFilippos Karapetis
svn-id: r31644
2008-04-20Changed spaces to tabs.Torbjörn Andersson
svn-id: r31610
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599