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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-01-17
Make sure that "quit" events are handled immediately. This fixes a warning - or
Torbjörn Andersson
2009-01-16
- Removed _gameVersion, engine versions are set in the game detection entries...
Filippos Karapetis
2009-01-14
Game database headers are verified now
Filippos Karapetis
2009-01-14
Fixed warnings.
Torbjörn Andersson
2009-01-13
Some updates/observations on script functions
Filippos Karapetis
2009-01-13
- PMV video headers are evaluated correctly now
Filippos Karapetis
2009-01-13
Save game headers are now verified
Filippos Karapetis
2009-01-13
Added a possible FIXME
Filippos Karapetis
2009-01-13
Reworked the sound energy code
Benjamin Haisch
2009-01-13
- Music now works in LGoP2
Filippos Karapetis
2009-01-12
Implemented screen vfx #19 and #20
Paul Gilbert
2009-01-11
Completed screen vfx #8, and also implemented screen vfx #18
Paul Gilbert
2009-01-10
Implemented screen vfx #8
Paul Gilbert
2009-01-06
The sound energy buffer is now cleared inside decompressSound()
Filippos Karapetis
2009-01-06
Sound energy values are now stored in a list, to account for the fact that th...
Filippos Karapetis
2009-01-06
Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress...
Paul Gilbert
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-23
Added stubs for the missing visual effect opcodes
Filippos Karapetis
2008-12-15
- Implemented cmd_restart (for the restart functionality in Return to Zork)
Benjamin Haisch
2008-12-04
Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects
Max Horn
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-10
- Global options dialog support
Benjamin Haisch
2008-11-07
Implemented RTL support
Benjamin Haisch
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-06
Simplified AdvancedMetaEngine::fallbackDetect usage
Max Horn
2008-10-18
Implemented visual effects 1, 3, 4, 5, 6, 7 and 16
Benjamin Haisch
2008-10-04
- Declared all stack functions as inline
Benjamin Haisch
2008-09-28
Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credit...
Benjamin Haisch
2008-09-23
Improved updateScreenAndWait; the mouse cursor is less jerky now in some scen...
Benjamin Haisch
2008-09-14
Big patch changing semantics of ReadStream::eos():
Willem Jan Palenstijn
2008-09-06
Got rid of File::eof()
Max Horn
2008-09-03
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type...
Max Horn
2008-09-03
Silence MSVC warning about ambiguous usage of CLIP
Filippos Karapetis
2008-08-20
I believe the setVolume() function has to be guarded by a mutex. (I added thi...
Torbjörn Andersson
2008-07-01
Fixed unitialized variables
Max Horn
2008-06-27
- Fixed umlauts in printText
Benjamin Haisch
2008-06-18
- Fixed sprite drawing in Rodney's Funscreen
Benjamin Haisch
2008-06-12
Fixing compilation
Sven Hesse
2008-06-12
- Added support for Rodney's Fun Screen
Benjamin Haisch
2008-06-12
Updated script dumper to show opcode offset.
Benjamin Haisch
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-28
Implemented visual effects 11 and 13 (inverse of 10 and 12)
Filippos Karapetis
2008-05-28
Silenced a signed/unsigned comparison warning
Sven Hesse
2008-05-28
Fixed premature stopping of sounds/voices.
Benjamin Haisch
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-28
Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.
Benjamin Haisch
2008-05-26
Disable Drascula's and MADE's dummy fallbackDetect.
Jordi Vilalta Prat
2008-05-26
Silence MSVC warning C4800.
Kari Salminen
2008-05-26
Fixed graphics decoding bug in Manhole: N&E
Benjamin Haisch
2008-05-26
- Hopefully fixed 'responsiveness' of the mouse cursor/event handling
Benjamin Haisch
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