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AgeCommit message (Expand)Author
2009-01-17Make sure that "quit" events are handled immediately. This fixes a warning - orTorbjörn Andersson
2009-01-16- Removed _gameVersion, engine versions are set in the game detection entries...Filippos Karapetis
2009-01-14Game database headers are verified nowFilippos Karapetis
2009-01-14Fixed warnings.Torbjörn Andersson
2009-01-13Some updates/observations on script functionsFilippos Karapetis
2009-01-13- PMV video headers are evaluated correctly nowFilippos Karapetis
2009-01-13Save game headers are now verifiedFilippos Karapetis
2009-01-13Added a possible FIXMEFilippos Karapetis
2009-01-13Reworked the sound energy codeBenjamin Haisch
2009-01-13- Music now works in LGoP2Filippos Karapetis
2009-01-12Implemented screen vfx #19 and #20Paul Gilbert
2009-01-11Completed screen vfx #8, and also implemented screen vfx #18Paul Gilbert
2009-01-10Implemented screen vfx #8Paul Gilbert
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
2009-01-06Sound energy values are now stored in a list, to account for the fact that th...Filippos Karapetis
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress...Paul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-23Added stubs for the missing visual effect opcodesFilippos Karapetis
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
2008-12-04Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRectsMax Horn
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-10- Global options dialog supportBenjamin Haisch
2008-11-07Implemented RTL supportBenjamin Haisch
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-06Simplified AdvancedMetaEngine::fallbackDetect usageMax Horn
2008-10-18Implemented visual effects 1, 3, 4, 5, 6, 7 and 16Benjamin Haisch
2008-10-04- Declared all stack functions as inlineBenjamin Haisch
2008-09-28Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credit...Benjamin Haisch
2008-09-23Improved updateScreenAndWait; the mouse cursor is less jerky now in some scen...Benjamin Haisch
2008-09-14Big patch changing semantics of ReadStream::eos():Willem Jan Palenstijn
2008-09-06Got rid of File::eof()Max Horn
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type...Max Horn
2008-09-03Silence MSVC warning about ambiguous usage of CLIPFilippos Karapetis
2008-08-20I believe the setVolume() function has to be guarded by a mutex. (I added thi...Torbjörn Andersson
2008-07-01Fixed unitialized variablesMax Horn
2008-06-27- Fixed umlauts in printTextBenjamin Haisch
2008-06-18- Fixed sprite drawing in Rodney's FunscreenBenjamin Haisch
2008-06-12Fixing compilationSven Hesse
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
2008-06-12Updated script dumper to show opcode offset.Benjamin Haisch
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
2008-05-28Implemented visual effects 11 and 13 (inverse of 10 and 12)Filippos Karapetis
2008-05-28Silenced a signed/unsigned comparison warningSven Hesse
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
2008-05-28Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.Benjamin Haisch
2008-05-26Disable Drascula's and MADE's dummy fallbackDetect.Jordi Vilalta Prat
2008-05-26Silence MSVC warning C4800.Kari Salminen
2008-05-26Fixed graphics decoding bug in Manhole: N&EBenjamin Haisch
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch