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2009-05-31MADE: cleanupMax Horn
svn-id: r41070
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-14Reduced the CPU load of screen effects, by reducing the number of palette ↵Filippos Karapetis
changes. The visual differences are negligible, but CPU load went down by around 10%. svn-id: r39404
2009-03-14Simplified screen effects. Removed copyRect() and reposition()Filippos Karapetis
svn-id: r39401
2009-03-14Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's ↵Filippos Karapetis
used and where the screen palette is set). Added a wrapper for copyRectToScreen(), to remove some duplicated code inside the ScreenEffects() class svn-id: r39396
2009-03-14Reduced CPU usage of the MADE engine by about 10% (by profiling the code)Filippos Karapetis
- Added delays in places where the screen gets updated - Moved event polling inside sfPollEvent() (cause that's where events are polled), instead of after each opcode svn-id: r39392
2009-03-14Do not update the screen while waitingFilippos Karapetis
svn-id: r39390
2009-03-14Pushed up the simple script stack function in the header file (this helps ↵Filippos Karapetis
isolate them too, so that script.cpp only contains script command functions now) svn-id: r39389
2009-03-12Added file sizes of the various CD versions of Return to Zork to the ↵Filippos Karapetis
detector, as supplied in patch #2629804. Also, updated the game descriptions to provide more information on the version detected svn-id: r39360
2009-03-12Added the Italian and French versions of Return to Zork, as supplied in bug ↵Filippos Karapetis
report #2685032 svn-id: r39359
2009-03-12PMV player: stop reallocating the frame buffer on every frame, if its size ↵Filippos Karapetis
hasn't been changed svn-id: r39354
2009-03-09- Applied patch #2668849 by sunmaxBenjamin Haisch
svn-id: r39271
2009-03-09Added LGOP2 detection entries:Benjamin Haisch
- German, supplied by windlepoons (bug tracker #2675695) - French and Spanish, supplied by goodoldgeorg (bug tracker #2675759) svn-id: r39270
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-16Removed unused variableBenjamin Haisch
svn-id: r38372
2009-02-04- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for ↵Benjamin Haisch
Manhole:N&E and RtZ CD svn-id: r36217
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-25Added some unused opcodes in RodneyFilippos Karapetis
svn-id: r36057
2009-01-25Added some information on sfPlayNote, sfStopNote, sfPlayTele, sfStopTeleFilippos Karapetis
svn-id: r36056
2009-01-25Removed leftover debug codeFilippos Karapetis
svn-id: r36055
2009-01-25- Implemented sound decompression for Manhole EGABenjamin Haisch
svn-id: r36048
2009-01-24Initialize variables that might not be initialized but still used later on ↵Kari Salminen
line 422 in a debug function call (Fixes MSVC's warnings about 'potentially uninitialized local variable'). svn-id: r36031
2009-01-24Removed leftover test code for MADE V1, used in Manhole EGA (though the ↵Filippos Karapetis
sound effects in Manhole EGA are still not working) svn-id: r36028
2009-01-23- Implemented sfGetMusicBeat (used in several games as some kind of timer)Benjamin Haisch
svn-id: r36023
2009-01-22Silenced MSVC warningsFilippos Karapetis
svn-id: r36002
2009-01-22Fix warningMax Horn
svn-id: r36000
2009-01-22- Added support for The Manhole EGA versionBenjamin Haisch
- Support for 'chunked' picture resources and EGA pictures - Improved the mouth sync in RtZ (still not perfect, though) - Removed obsolete TODOs - Fixed sfPlayMovie to return if the movie playback was aborted or not; this is used by RtZ to determine if it should display the credits screen after the intro movie svn-id: r35997
2009-01-18Slight changes to fx method #9 to more correctly match the original gamePaul Gilbert
svn-id: r35893
2009-01-17Make sure that "quit" events are handled immediately. This fixes a warning - orTorbjörn Andersson
possibly worse - about an invalid opcode when quitting the game. svn-id: r35879
2009-01-16- Removed _gameVersion, engine versions are set in the game detection ↵Filippos Karapetis
entries now - Renamed ProjectReader -> ResourceReader - Added some WIP code for the EGA version of the Manhole (still not working/disabled) - The resource reader now closes the files it has opened correctly when it's deleted svn-id: r35877
2009-01-14Game database headers are verified nowFilippos Karapetis
svn-id: r35861
2009-01-14Fixed warnings.Torbjörn Andersson
svn-id: r35859
2009-01-13Some updates/observations on script functionsFilippos Karapetis
svn-id: r35850
2009-01-13- PMV video headers are evaluated correctly nowFilippos Karapetis
- PMV video is now stopped correctly if the end of the video has been reached. Removed a relevant hack, which was caused due to an invalid memory read svn-id: r35849
2009-01-13Save game headers are now verifiedFilippos Karapetis
svn-id: r35848
2009-01-13Added a possible FIXMEFilippos Karapetis
svn-id: r35846
2009-01-13Reworked the sound energy codeBenjamin Haisch
svn-id: r35845
2009-01-13- Music now works in LGoP2Filippos Karapetis
- Changed the default music volume to 127, down from 255 - Added an explanation/FIXME for the out of sync mouth animations in RTZ - Added some TODOs and removed some obsolete ones svn-id: r35843
2009-01-12Implemented screen vfx #19 and #20Paul Gilbert
svn-id: r35834
2009-01-11Completed screen vfx #8, and also implemented screen vfx #18Paul Gilbert
svn-id: r35822
2009-01-10Implemented screen vfx #8Paul Gilbert
svn-id: r35806
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
svn-id: r35753
2009-01-06Sound energy values are now stored in a list, to account for the fact that ↵Filippos Karapetis
the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded svn-id: r35752
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from ↵Paul Gilbert
decompressing sounds for proper lip-sync svn-id: r35751
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-23Added stubs for the missing visual effect opcodesFilippos Karapetis
svn-id: r35512