index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
made
Age
Commit message (
Expand
)
Author
2008-12-15
- Implemented cmd_restart (for the restart functionality in Return to Zork)
Benjamin Haisch
2008-12-04
Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects
Max Horn
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-10
- Global options dialog support
Benjamin Haisch
2008-11-07
Implemented RTL support
Benjamin Haisch
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-06
Simplified AdvancedMetaEngine::fallbackDetect usage
Max Horn
2008-10-18
Implemented visual effects 1, 3, 4, 5, 6, 7 and 16
Benjamin Haisch
2008-10-04
- Declared all stack functions as inline
Benjamin Haisch
2008-09-28
Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credit...
Benjamin Haisch
2008-09-23
Improved updateScreenAndWait; the mouse cursor is less jerky now in some scen...
Benjamin Haisch
2008-09-14
Big patch changing semantics of ReadStream::eos():
Willem Jan Palenstijn
2008-09-06
Got rid of File::eof()
Max Horn
2008-09-03
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type...
Max Horn
2008-09-03
Silence MSVC warning about ambiguous usage of CLIP
Filippos Karapetis
2008-08-20
I believe the setVolume() function has to be guarded by a mutex. (I added thi...
Torbjörn Andersson
2008-07-01
Fixed unitialized variables
Max Horn
2008-06-27
- Fixed umlauts in printText
Benjamin Haisch
2008-06-18
- Fixed sprite drawing in Rodney's Funscreen
Benjamin Haisch
2008-06-12
Fixing compilation
Sven Hesse
2008-06-12
- Added support for Rodney's Fun Screen
Benjamin Haisch
2008-06-12
Updated script dumper to show opcode offset.
Benjamin Haisch
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-28
Implemented visual effects 11 and 13 (inverse of 10 and 12)
Filippos Karapetis
2008-05-28
Silenced a signed/unsigned comparison warning
Sven Hesse
2008-05-28
Fixed premature stopping of sounds/voices.
Benjamin Haisch
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-28
Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.
Benjamin Haisch
2008-05-26
Disable Drascula's and MADE's dummy fallbackDetect.
Jordi Vilalta Prat
2008-05-26
Silence MSVC warning C4800.
Kari Salminen
2008-05-26
Fixed graphics decoding bug in Manhole: N&E
Benjamin Haisch
2008-05-26
- Hopefully fixed 'responsiveness' of the mouse cursor/event handling
Benjamin Haisch
2008-05-26
Implemented visual effects 2 and 15
Benjamin Haisch
2008-05-21
- Moved event polling from sfPollEvent to runScript
Benjamin Haisch
2008-05-21
Removed obsolete comment and code in ScriptInterpreter::dumpScript
Benjamin Haisch
2008-05-20
- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ...
Benjamin Haisch
2008-05-20
Delete animation frames in AnimationResource destructor.
Benjamin Haisch
2008-05-20
Some updates to the script dumper
Filippos Karapetis
2008-05-20
Documented what screen effects 10 and 12 are doing
Filippos Karapetis
2008-05-20
Clarification about the weird sound frequencies in PMV videos
Filippos Karapetis
2008-05-20
Silenced an MSVC warning
Filippos Karapetis
2008-05-20
Implemented visual effects 10 and 12
Benjamin Haisch
2008-05-19
RtZ: Fixed a bug where sounds were cut off prematurely.
Benjamin Haisch
2008-05-19
Removed unused variable.
Torbjörn Andersson
2008-05-19
RtZ: Fixed bug which caused PMV videos to look odd (noticeable in the intro m...
Benjamin Haisch
2008-05-18
Rewrote the MADE script dumper, hopefully in a more efficient way
Filippos Karapetis
2008-05-17
Slight cleanup and small bugfix for dumpScript()'s cmd_call
Filippos Karapetis
2008-05-17
Initial incomplete version of a MADE script dumper
Filippos Karapetis
2008-05-17
Documented screen effects
Filippos Karapetis
2008-05-17
Screen mask is now only used for V2 games
Filippos Karapetis
[next]