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path: root/engines/mads/animation.cpp
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2015-11-18MADS: Remove obsolete comment and add debug trace in animation codeStrangerke
2015-11-18MADS: Fix posAdjust in Animation::update for v2 gamesStrangerke
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-10-29MADS: Phantom: Implement scene 310Strangerke
2015-10-28MADS: Use uint32 for frame timer functionsStrangerke
2015-10-22MADS: Phantom: Disable auto camera adjust code for V2 games, for nowFilippos Karapetis
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-15MADS: Revert fix for sprites disappearing on last frame of cutscenesPaul Gilbert
2015-03-14MADS: Fix animations erasing sprites on the last frame before transitioningPaul Gilbert
2015-03-14MADS: Fix animation of tying rope to the boatPaul Gilbert
2015-03-04MADS: Fix Herman animating too quicklyPaul Gilbert
2015-01-17MADS: Implement background scrolling in anim viewsPaul Gilbert
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-14MADS: Implement subtitles for animation cutscenesPaul Gilbert
2014-10-13MADS: New conversation message logic for cutscene animationsPaul Gilbert
2014-10-13MADS: Fix playback of digital audio during animation sequencesPaul Gilbert
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-09-20MADS: Fix Animation to handle loading backgrounds as well as user interfacesPaul Gilbert
2014-09-20MADS: Add new Animation fields needed by AnimViewPaul Gilbert
2014-09-18MADS: Further animation setup in AnimViewPaul Gilbert
2014-06-04MADS: Fix memory corruption when dealing with monster in scene 703Paul Gilbert
2014-05-28MADS: Initialize variables in AnimationStrangerke
2014-05-26MADS: Fix occassional character gliding in cutscenesPaul Gilbert
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-20MADS: Remove redundant frame entry remap block in animation loadingPaul Gilbert
2014-05-20MADS: Change the animation _animMode to an enum'ed _bgTypePaul Gilbert
2014-05-19MADS: Reduce the scope of another variable in AnimationStrangerke
2014-05-19MADS: Fix scrolling checkStrangerke
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-01MADS: Fix palette corruption when playing animationsPaul Gilbert
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Add support for sprite flipping in UI background animationsPaul Gilbert
2014-04-19MADS: Moved Animation::free to be Scene::freeAnimationPaul Gilbert
2014-04-16MADS: Fix unloading animations with associated messagesPaul Gilbert
2014-04-16MADS: Fix for correctly loading animation sprite setsPaul Gilbert
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-15MADS: Implement scene 110Strangerke
2014-04-12MADS: Add missing call to new refreshHighColors methodPaul Gilbert
2014-04-12MADS: Fix misspelling in if statementPaul Gilbert
2014-04-12MADS: Add missing handling code for palette _rgbListPaul Gilbert
2014-04-12MADS: Fix a bunch of GCC warningsPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-06MADS: Added stubbed Animation::preLoad methodPaul Gilbert
2014-04-06MADS: Properly free scene-specific sprite sets when leaving scenePaul Gilbert
2014-04-06MADS: Fix loading of scene sprite set namesPaul Gilbert
2014-04-02MADS: Cleanup of UISlots and flag typesPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert