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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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animation.cpp
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2015-11-18
MADS: Remove obsolete comment and add debug trace in animation code
Strangerke
2015-11-18
MADS: Fix posAdjust in Animation::update for v2 games
Strangerke
2015-11-12
MADS: Rename the parameter of setNextFrameTimer
Strangerke
2015-10-29
MADS: Phantom: Implement scene 310
Strangerke
2015-10-28
MADS: Use uint32 for frame timer functions
Strangerke
2015-10-22
MADS: Phantom: Disable auto camera adjust code for V2 games, for now
Filippos Karapetis
2015-10-22
MADS: Phantom: Initial work on hotspots with dynamic animations
Filippos Karapetis
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-15
MADS: Revert fix for sprites disappearing on last frame of cutscenes
Paul Gilbert
2015-03-14
MADS: Fix animations erasing sprites on the last frame before transitioning
Paul Gilbert
2015-03-14
MADS: Fix animation of tying rope to the boat
Paul Gilbert
2015-03-04
MADS: Fix Herman animating too quickly
Paul Gilbert
2015-01-17
MADS: Implement background scrolling in anim views
Paul Gilbert
2014-10-18
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
Paul Gilbert
2014-10-14
MADS: Implement subtitles for animation cutscenes
Paul Gilbert
2014-10-13
MADS: New conversation message logic for cutscene animations
Paul Gilbert
2014-10-13
MADS: Fix playback of digital audio during animation sequences
Paul Gilbert
2014-10-06
MADS: Fixes for loading of intro cutscene animation
Paul Gilbert
2014-09-20
MADS: Fix Animation to handle loading backgrounds as well as user interfaces
Paul Gilbert
2014-09-20
MADS: Add new Animation fields needed by AnimView
Paul Gilbert
2014-09-18
MADS: Further animation setup in AnimView
Paul Gilbert
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-05-28
MADS: Initialize variables in Animation
Strangerke
2014-05-26
MADS: Fix occassional character gliding in cutscenes
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-20
MADS: Remove redundant frame entry remap block in animation loading
Paul Gilbert
2014-05-20
MADS: Change the animation _animMode to an enum'ed _bgType
Paul Gilbert
2014-05-19
MADS: Reduce the scope of another variable in Animation
Strangerke
2014-05-19
MADS: Fix scrolling check
Strangerke
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-01
MADS: Fix palette corruption when playing animations
Paul Gilbert
2014-05-01
MADS: Fix actions being triggered at the end of animation sequences
Paul Gilbert
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-19
MADS: Add support for sprite flipping in UI background animations
Paul Gilbert
2014-04-19
MADS: Moved Animation::free to be Scene::freeAnimation
Paul Gilbert
2014-04-16
MADS: Fix unloading animations with associated messages
Paul Gilbert
2014-04-16
MADS: Fix for correctly loading animation sprite sets
Paul Gilbert
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-12
MADS: Add missing call to new refreshHighColors method
Paul Gilbert
2014-04-12
MADS: Fix misspelling in if statement
Paul Gilbert
2014-04-12
MADS: Add missing handling code for palette _rgbList
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-04-06
MADS: Added stubbed Animation::preLoad method
Paul Gilbert
2014-04-06
MADS: Properly free scene-specific sprite sets when leaving scene
Paul Gilbert
2014-04-06
MADS: Fix loading of scene sprite set names
Paul Gilbert
2014-04-02
MADS: Cleanup of UISlots and flag types
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
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