Age | Commit message (Expand) | Author |
2015-11-18 | MADS: Remove obsolete comment and add debug trace in animation code | Strangerke |
2015-11-18 | MADS: Fix posAdjust in Animation::update for v2 games | Strangerke |
2015-11-12 | MADS: Rename the parameter of setNextFrameTimer | Strangerke |
2015-10-29 | MADS: Phantom: Implement scene 310 | Strangerke |
2015-10-28 | MADS: Use uint32 for frame timer functions | Strangerke |
2015-10-22 | MADS: Phantom: Disable auto camera adjust code for V2 games, for now | Filippos Karapetis |
2015-10-22 | MADS: Phantom: Initial work on hotspots with dynamic animations | Filippos Karapetis |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2015-03-15 | MADS: Revert fix for sprites disappearing on last frame of cutscenes | Paul Gilbert |
2015-03-14 | MADS: Fix animations erasing sprites on the last frame before transitioning | Paul Gilbert |
2015-03-14 | MADS: Fix animation of tying rope to the boat | Paul Gilbert |
2015-03-04 | MADS: Fix Herman animating too quickly | Paul Gilbert |
2015-01-17 | MADS: Implement background scrolling in anim views | Paul Gilbert |
2014-10-18 | MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs | Paul Gilbert |
2014-10-14 | MADS: Implement subtitles for animation cutscenes | Paul Gilbert |
2014-10-13 | MADS: New conversation message logic for cutscene animations | Paul Gilbert |
2014-10-13 | MADS: Fix playback of digital audio during animation sequences | Paul Gilbert |
2014-10-06 | MADS: Fixes for loading of intro cutscene animation | Paul Gilbert |
2014-09-20 | MADS: Fix Animation to handle loading backgrounds as well as user interfaces | Paul Gilbert |
2014-09-20 | MADS: Add new Animation fields needed by AnimView | Paul Gilbert |
2014-09-18 | MADS: Further animation setup in AnimView | Paul Gilbert |
2014-06-04 | MADS: Fix memory corruption when dealing with monster in scene 703 | Paul Gilbert |
2014-05-28 | MADS: Initialize variables in Animation | Strangerke |
2014-05-26 | MADS: Fix occassional character gliding in cutscenes | Paul Gilbert |
2014-05-25 | MADS: Standardised on passing depth surfaces as DepthSurface | Paul Gilbert |
2014-05-20 | MADS: Remove redundant frame entry remap block in animation loading | Paul Gilbert |
2014-05-20 | MADS: Change the animation _animMode to an enum'ed _bgType | Paul Gilbert |
2014-05-19 | MADS: Reduce the scope of another variable in Animation | Strangerke |
2014-05-19 | MADS: Fix scrolling check | Strangerke |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-05-01 | MADS: Fix palette corruption when playing animations | Paul Gilbert |
2014-05-01 | MADS: Fix actions being triggered at the end of animation sequences | Paul Gilbert |
2014-04-19 | MADS: Implement palette animation code | Paul Gilbert |
2014-04-19 | MADS: Add support for sprite flipping in UI background animations | Paul Gilbert |
2014-04-19 | MADS: Moved Animation::free to be Scene::freeAnimation | Paul Gilbert |
2014-04-16 | MADS: Fix unloading animations with associated messages | Paul Gilbert |
2014-04-16 | MADS: Fix for correctly loading animation sprite sets | Paul Gilbert |
2014-04-15 | MADS: Fix depth issues with sitting in chair in scene 101 | Paul Gilbert |
2014-04-15 | MADS: Implement scene 110 | Strangerke |
2014-04-12 | MADS: Add missing call to new refreshHighColors method | Paul Gilbert |
2014-04-12 | MADS: Fix misspelling in if statement | Paul Gilbert |
2014-04-12 | MADS: Add missing handling code for palette _rgbList | Paul Gilbert |
2014-04-12 | MADS: Fix a bunch of GCC warnings | Paul Gilbert |
2014-04-12 | MADS: Refactoring PaletteUsage to use external data arrays | Paul Gilbert |
2014-04-07 | MADS: Implement loading logic for UI background animations | Paul Gilbert |
2014-04-06 | MADS: Added stubbed Animation::preLoad method | Paul Gilbert |
2014-04-06 | MADS: Properly free scene-specific sprite sets when leaving scene | Paul Gilbert |
2014-04-06 | MADS: Fix loading of scene sprite set names | Paul Gilbert |
2014-04-02 | MADS: Cleanup of UISlots and flag types | Paul Gilbert |
2014-03-29 | MADS: Implemented NebularGame::step | Paul Gilbert |