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path: root/engines/mads/assets.cpp
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2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2014-06-01MADS: Minor fixes for sprite asset flags passingPaul Gilbert
2014-06-01MADS: Add enum for sprite asset loading flagsPaul Gilbert
2014-05-27MADS: Initialize _srcSize in SpriteAssetStrangerke
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-04-18MADS: Fix some memory leaks in SpriteAsset classPaul Gilbert
2014-04-16MADS: Fix drawing background spritesPaul Gilbert
2014-04-12MADS: Add missing handling code for palette _rgbListPaul Gilbert
2014-04-11MADS: Fix check on asset name suffixStrangerke
2014-03-28MADS: Cleanup of Player::updateFramePaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-26MADS: Add missing case for sprite assets palette loadingPaul Gilbert
2014-03-25MADS: Fixes and cleanup for palette loadingPaul Gilbert
2014-03-21MADS: Fixes for handling horizontally flipped framesPaul Gilbert
2014-03-15MADS: Implement palette shifting for loaded spritesPaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert
2014-03-01MADS: Basic scne info loading is now workingPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert