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path: root/engines/mads/assets.h
AgeCommit message (Expand)Author
2015-10-30MADS: Phantom: Implement scene 401Strangerke
2015-10-24MADS: Implement getFrameWidth and getFrameHeightStrangerke
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2014-06-01MADS: Add enum for sprite asset loading flagsPaul Gilbert
2014-05-26MADS: Remove unused field from SpriteAsset class.D G Turner
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-04-16MADS: Fix drawing background spritesPaul Gilbert
2014-04-12MADS: Add missing handling code for palette _rgbListPaul Gilbert
2014-03-28MADS: Cleanup of Player::updateFramePaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-13MADS: Fix positioning of foreground spritesPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert
2014-03-01MADS: Basic scne info loading is now workingPaul Gilbert
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert