Age | Commit message (Expand) | Author |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-01-18 | MADS: Extra conversation dialog setup | Paul Gilbert |
2016-01-17 | MADS: Beginnings of loading Phantom-style dialogs | Paul Gilbert |
2016-01-16 | MADS: Preliminary converstation message generation | Paul Gilbert |
2016-01-16 | MADS: Properly name popup fields in conversation class | Paul Gilbert |
2016-01-15 | MADS: Implement conversation set node script opcode | Paul Gilbert |
2016-01-15 | MADS: Implement conversation message opcode | Paul Gilbert |
2016-01-15 | MADS: Implement more conversation script opcodes | Paul Gilbert |
2016-01-15 | MADS: Implement conversation conditionals evaluation | Paul Gilbert |
2016-01-11 | MADS: Initialize some variables in conversation code | Strangerke |
2016-01-11 | MADS: Implement conversation dialog scripts loading | Paul Gilbert |
2016-01-10 | MADS: Implement GameConversations::update | Paul Gilbert |
2016-01-09 | MADS: Hook up calls to conversation update where necessary | Paul Gilbert |
2016-01-09 | MADS: Set up conversation mode enum, change hold fields to use it | Paul Gilbert |
2016-01-09 | MADS: Implement bulk of remaining conversation setup and support methods | Paul Gilbert |
2016-01-08 | MADS: Further conversation cleanup, start of conv CND file loading | Paul Gilbert |
2016-01-08 | MADS: Implement GameConversations::run method | Paul Gilbert |
2016-01-08 | MADS: Cleanup of existing converstations skeleton code | Paul Gilbert |
2015-10-24 | MADS: Dragon: Implement scene 104 | Strangerke |
2015-10-16 | MADS: Phantom: Implement logic for scene 104 | Strangerke |
2015-10-15 | MADS: Add logic for scene 103, some rework on animations | Strangerke |
2015-10-12 | MADS: Phantom: Add some more logic for scene 101 | Strangerke |
2015-10-10 | MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct... | Strangerke |