Age | Commit message (Expand) | Author |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2016-01-18 | MADS: Extra conversation dialog setup | Paul Gilbert |
2016-01-17 | MADS: Beginnings of loading Phantom-style dialogs | Paul Gilbert |
2016-01-16 | MADS: Preliminary converstation message generation | Paul Gilbert |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2015-04-11 | MADS: Fix memory leak in Dialog class | Paul Gilbert |
2015-03-08 | MADS: Fix SceneInfo instance leak when showing dialogs | Paul Gilbert |
2015-01-17 | MADS: Renamings of Layer and a transition type | Paul Gilbert |
2014-10-18 | MADS: Reset screen clip bounds before copying over a new screen | Filippos Karapetis |
2014-10-15 | MADS: Move all the anim and text view code into a common class | Filippos Karapetis |
2014-06-04 | MADS: Fix restoring upper palette area when dialogs close | Paul Gilbert |
2014-05-27 | MADS: Slight formatting fixes. | Johannes Schickel |
2014-05-11 | MADS: Fix dialog colors for PictureDialog class | Paul Gilbert |
2014-05-11 | MADS: Refactoring of dialog classes, more implementation of PictureDialog | Paul Gilbert |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-04-27 | MADS: Add a HACK to reuse the Nebular dialog class for now for V2 games | Filippos Karapetis |
2014-04-19 | MADS: Implement palette animation code | Paul Gilbert |
2014-04-08 | MADS: Added preliminary keyboard handling and keypress process stub | Paul Gilbert |
2014-04-06 | MADS: Fix to correctly wrap lines in text dialogs | Paul Gilbert |
2014-04-04 | MADS: Fixes for properly displaying the text of a message dialog | Paul Gilbert |
2014-04-04 | MADS: Beginnings of proper look dialog display | Paul Gilbert |
2014-03-30 | MADS: Implemented message parser for action dialog display | Paul Gilbert |
2014-03-29 | MADS: Implemented message loading/decoding | Paul Gilbert |
2014-03-27 | MADS: Cleanup of game and player fields used during initialization | Paul Gilbert |
2014-03-21 | MADS: Fixes for screen objects loading and checking | Paul Gilbert |
2014-03-17 | MADS: Added caching for font instances | Paul Gilbert |
2014-03-16 | MADS: Implementing user interface text display methods | Paul Gilbert |
2014-03-13 | MADS: Fixed handling of dirty rects to copy areas to the physical screen | Paul Gilbert |
2014-03-04 | MADS: Beginnings of code support for Scene::drawElements | Paul Gilbert |
2014-02-25 | MADS: In progress implementation of loadScene | Paul Gilbert |
2014-02-24 | MADS: Shift some fields and methods to Dialogs and Game classes | Paul Gilbert |
2014-02-24 | MADS: Added skeleton framework for game scene classes | Paul Gilbert |
2014-02-23 | MADS: Added game initialisation code | Paul Gilbert |
2014-02-23 | MADS: Fixes for the display of dialogs | Paul Gilbert |
2014-02-22 | MADS: Copy protection dialog is starting to be displayed | Paul Gilbert |
2014-02-22 | MADS: Implemented more logic for dialog display | Paul Gilbert |
2014-02-22 | MADS: Beginnings of dialog class hierarchy | Paul Gilbert |