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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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dialogs.cpp
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2019-08-04
MADS: Draw the portrait in V2 game dialogs
Filippos Karapetis
2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-01-18
MADS: Extra conversation dialog setup
Paul Gilbert
2016-01-17
MADS: Beginnings of loading Phantom-style dialogs
Paul Gilbert
2016-01-16
MADS: Preliminary converstation message generation
Paul Gilbert
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-11
MADS: Fix memory leak in Dialog class
Paul Gilbert
2015-03-08
MADS: Fix SceneInfo instance leak when showing dialogs
Paul Gilbert
2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2014-10-18
MADS: Reset screen clip bounds before copying over a new screen
Filippos Karapetis
2014-10-15
MADS: Move all the anim and text view code into a common class
Filippos Karapetis
2014-06-04
MADS: Fix restoring upper palette area when dialogs close
Paul Gilbert
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-11
MADS: Fix dialog colors for PictureDialog class
Paul Gilbert
2014-05-11
MADS: Refactoring of dialog classes, more implementation of PictureDialog
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-04-27
MADS: Add a HACK to reuse the Nebular dialog class for now for V2 games
Filippos Karapetis
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-08
MADS: Added preliminary keyboard handling and keypress process stub
Paul Gilbert
2014-04-06
MADS: Fix to correctly wrap lines in text dialogs
Paul Gilbert
2014-04-04
MADS: Fixes for properly displaying the text of a message dialog
Paul Gilbert
2014-04-04
MADS: Beginnings of proper look dialog display
Paul Gilbert
2014-03-30
MADS: Implemented message parser for action dialog display
Paul Gilbert
2014-03-29
MADS: Implemented message loading/decoding
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-17
MADS: Added caching for font instances
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-23
MADS: Fixes for the display of dialogs
Paul Gilbert
2014-02-22
MADS: Copy protection dialog is starting to be displayed
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Beginnings of dialog class hierarchy
Paul Gilbert