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path: root/engines/mads/dialogs.cpp
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2019-12-21MADS: Enable the optional use of TTS to read descriptions as a narrator in Re...neuromancer
2019-08-04MADS: Draw the portrait in V2 game dialogsFilippos Karapetis
2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-11MADS: Fix memory leak in Dialog classPaul Gilbert
2015-03-08MADS: Fix SceneInfo instance leak when showing dialogsPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
2014-06-04MADS: Fix restoring upper palette area when dialogs closePaul Gilbert
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-11MADS: Fix dialog colors for PictureDialog classPaul Gilbert
2014-05-11MADS: Refactoring of dialog classes, more implementation of PictureDialogPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-04-27MADS: Add a HACK to reuse the Nebular dialog class for now for V2 gamesFilippos Karapetis
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-06MADS: Fix to correctly wrap lines in text dialogsPaul Gilbert
2014-04-04MADS: Fixes for properly displaying the text of a message dialogPaul Gilbert
2014-04-04MADS: Beginnings of proper look dialog displayPaul Gilbert
2014-03-30MADS: Implemented message parser for action dialog displayPaul Gilbert
2014-03-29MADS: Implemented message loading/decodingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-17MADS: Added caching for font instancesPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-23MADS: Fixes for the display of dialogsPaul Gilbert
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert