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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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dragonsphere
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2016-05-26
MADS: Refactor MSurface and Screen to not use virtual inheritance
Paul Gilbert
2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-01-11
MADS: Rename "interface" variable to "idx".
Johannes Schickel
interface is #define'd on WinCE and breaks compilation. We might want to undefine it in the future to prevent these pitfalls.
2016-01-11
MADS: dragonsphere - Remove dead code in Scene102::step()
Strangerke
2016-01-09
MADS: Implement bulk of remaining conversation setup and support methods
Paul Gilbert
2016-01-08
MADS: Further conversation cleanup, start of conv CND file loading
Paul Gilbert
2016-01-08
MADS: Cleanup of existing converstations skeleton code
Paul Gilbert
2015-11-24
MADS: Dragon: Remove some dead code in hardcoded logic
Strangerke
2015-11-16
MADS: Fix header
Strangerke
2015-11-13
MADS: Dragon: Implement scene 105
Strangerke
2015-11-12
MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵
Strangerke
syncTimers
2015-11-11
MADS: For consistency with Rex, remove the second parameter of addSprites ↵
Strangerke
when its value is the default one
2015-11-11
MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵
Strangerke
addSprites
2015-11-10
MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
Strangerke
2015-11-10
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
Strangerke
2015-10-25
MADS: Dragon: Some rework in scene 104
Strangerke
2015-10-24
MADS: Dragon: Implement scene 104
Strangerke
2015-10-23
MADS: Dragon: Implement scene 103
Strangerke
2015-10-23
MADS: Dragon: Implement scene 102
Strangerke
2015-10-22
MADS: Dragon: Implement scene 101
Strangerke
2015-10-22
MADS: Dragon: Add generic scene for group 1
Strangerke
2015-10-22
MADS: Dragon: Better checking for scene codes
Filippos Karapetis
2015-05-31
Merge branch 'master' into phantom
Paul Gilbert
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2014-10-14
MADS: The intro animations of Phantom and Dragon work now
Filippos Karapetis
2014-07-23
MADS: WIP handling of V2 walk nodes and walkable areas
Filippos Karapetis
2014-06-14
MADS: Init scene variables for Phantom/Dragon, so they can start again
Filippos Karapetis
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-05-28
MADS: Remove a return in dragonsphere skeletton
Strangerke
2014-05-27
MADS: More formatting fixes.
Johannes Schickel
Add space before : in inheritance.
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-20
MADS: Fix the GMM menu for V2 games
Filippos Karapetis
2014-05-20
MADS: Add nouns for Dragonsphere
Filippos Karapetis
2014-05-20
MADS: Add the inventory item names for Dragonsphere
Filippos Karapetis
2014-05-19
MADS: Some more British -> American English modifications
Strangerke
2014-05-10
MADS: Split verbs from nouns
Filippos Karapetis
2014-05-09
MADS: Remove superfluous empty scene methods
Filippos Karapetis
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-06
MADS: Index and document all Dragonsphere scenes
Filippos Karapetis
2014-05-04
MADS: Fix gcc warnings
Paul Gilbert
2014-04-27
MADS: Add skeleton classes for Phantom and Dragonsphere
Filippos Karapetis