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2016-05-26MADS: Refactor MSurface and Screen to not use virtual inheritancePaul Gilbert
2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
interface is #define'd on WinCE and breaks compilation. We might want to undefine it in the future to prevent these pitfalls.
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2015-11-24MADS: Dragon: Remove some dead code in hardcoded logicStrangerke
2015-11-16MADS: Fix headerStrangerke
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵Strangerke
syncTimers
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites ↵Strangerke
when its value is the default one
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵Strangerke
addSprites
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-10-25MADS: Dragon: Some rework in scene 104Strangerke
2015-10-24MADS: Dragon: Implement scene 104Strangerke
2015-10-23MADS: Dragon: Implement scene 103Strangerke
2015-10-23MADS: Dragon: Implement scene 102Strangerke
2015-10-22MADS: Dragon: Implement scene 101Strangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Dragon: Better checking for scene codesFilippos Karapetis
2015-05-31Merge branch 'master' into phantomPaul Gilbert
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2014-10-14MADS: The intro animations of Phantom and Dragon work nowFilippos Karapetis
2014-07-23MADS: WIP handling of V2 walk nodes and walkable areasFilippos Karapetis
2014-06-14MADS: Init scene variables for Phantom/Dragon, so they can start againFilippos Karapetis
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-05-28MADS: Remove a return in dragonsphere skelettonStrangerke
2014-05-27MADS: More formatting fixes.Johannes Schickel
Add space before : in inheritance.
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-20MADS: Fix the GMM menu for V2 gamesFilippos Karapetis
2014-05-20MADS: Add nouns for DragonsphereFilippos Karapetis
2014-05-20MADS: Add the inventory item names for DragonsphereFilippos Karapetis
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-10MADS: Split verbs from nounsFilippos Karapetis
2014-05-09MADS: Remove superfluous empty scene methodsFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-06MADS: Index and document all Dragonsphere scenesFilippos Karapetis
2014-05-04MADS: Fix gcc warningsPaul Gilbert
2014-04-27MADS: Add skeleton classes for Phantom and DragonsphereFilippos Karapetis