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authorStrangerke2015-11-10 09:15:55 +0100
committerStrangerke2015-11-10 09:15:55 +0100
commit7fb2ec93662823fdfe14221d308e3a53d5cb4f6a (patch)
tree809040986c87200c45661b10bce04b606b7fb84e /engines/mads/dragonsphere
parenta71fd5760861a11eb74495b967d697ec32ec88f6 (diff)
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MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
Diffstat (limited to 'engines/mads/dragonsphere')
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes1.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp
index 36840df55b..ee15af1943 100644
--- a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp
+++ b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp
@@ -467,7 +467,7 @@ void Scene102::actions() {
_scene->_dynamicHotspots.setPosition(_diaryHotspotIdx1, Common::Point(47, 123), FACING_NORTHWEST);
_game._player._visible = true;
_game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
- _scene->_sequences.setTimingTrigger(6, 2);
+ _scene->_sequences.addTimer(6, 2);
break;
case 2:
@@ -819,7 +819,7 @@ void Scene103::actions() {
case 3:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[11]);
- _scene->_sequences.setTimingTrigger(1,4);
+ _scene->_sequences.addTimer(1, 4);
break;
case 4:
@@ -840,7 +840,7 @@ void Scene103::actions() {
_globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1);
_game.syncTimers(1, _globals._sequenceIndexes[9], 1, tmpIdx);
- _scene->_sequences.setTimingTrigger(6, 7);
+ _scene->_sequences.addTimer(6, 7);
}
break;
@@ -885,7 +885,7 @@ void Scene103::actions() {
case 3:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[11]);
- _scene->_sequences.setTimingTrigger(1,4);
+ _scene->_sequences.addTimer(1, 4);
break;
case 4:
@@ -906,7 +906,7 @@ void Scene103::actions() {
_globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1);
_game.syncTimers(1, _globals._sequenceIndexes[10], 1, tmpIdx);
- _scene->_sequences.setTimingTrigger(6, 7);
+ _scene->_sequences.addTimer(6, 7);
}
break;
@@ -1273,7 +1273,7 @@ void Scene104::enter() {
_globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 4);
- _scene->_sequences.setTimingTrigger(60, 77);
+ _scene->_sequences.addTimer(60, 77);
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('k', 1), 0);
_anim0ActvFl = true;
@@ -1557,7 +1557,7 @@ void Scene104::actions() {
case 3:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[7]);
- _scene->_sequences.setTimingTrigger(1,4);
+ _scene->_sequences.addTimer(1, 4);
break;
case 4:
@@ -1578,7 +1578,7 @@ void Scene104::actions() {
_globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 1);
_game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx);
- _scene->_sequences.setTimingTrigger(6, 7);
+ _scene->_sequences.addTimer(6, 7);
}
break;
@@ -1630,7 +1630,7 @@ void Scene104::actions() {
case 3:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
- _scene->_sequences.setTimingTrigger(5, 4);
+ _scene->_sequences.addTimer(5, 4);
break;
case 4:
@@ -1679,7 +1679,7 @@ void Scene104::actions() {
_scene->deleteSequence(_globals._sequenceIndexes[12]);
_globals._sequenceIndexes[12] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[12], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8);
- _scene->_sequences.setTimingTrigger(6, 2);
+ _scene->_sequences.addTimer(6, 2);
break;
case 2:
@@ -1692,7 +1692,7 @@ void Scene104::actions() {
case 3:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
- _scene->_sequences.setTimingTrigger(5, 4);
+ _scene->_sequences.addTimer(5, 4);
break;
case 4:
@@ -1737,7 +1737,7 @@ void Scene104::actions() {
_scene->_hotspots.activate(NOUN_WALL_PANEL, true);
_scene->_hotspots.activate(NOUN_SECRET_DOOR, false);
}
- _scene->_sequences.setTimingTrigger(6, 2);
+ _scene->_sequences.addTimer(6, 2);
break;
case 2:
@@ -1789,7 +1789,7 @@ void Scene104::actions() {
_scene->_hotspots.activateAtPos(NOUN_TAPESTRY, true, Common::Point(310, 70));
_scene->_hotspots.activate(NOUN_SECRET_DOOR, false);
_scene->_hotspots.activate(NOUN_WALL_PANEL, false);
- _scene->_sequences.setTimingTrigger(6, 2);
+ _scene->_sequences.addTimer(6, 2);
break;
case 2: