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path: root/engines/mads/game.cpp
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2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-11-24MADS: Refactor camera codeStrangerke
2015-11-24MADS: initialize some variablesStrangerke
2015-11-16MADS: Implement some more Camera codeStrangerke
2015-11-16MADS: Some work on CameraStrangerke
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵Strangerke
syncTimers
2015-10-29MADS: Phantom: Implement scene 310Strangerke
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-04-05MADS: Fix placement of blowgun in easy modePaul Gilbert
2015-03-14MADS: Fix crash in stream crossing death, simplify SpriteSets classPaul Gilbert
2015-03-07MADS: Refactoring of text/animation views to show outside game loopPaul Gilbert
2015-02-21MADS: Implement scroll wheel support for scrolling inventoryPaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-06-28MADS: Cleanup of fields and constants usagePaul Gilbert
2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-07MADS: Remove unused variableTorbjörn Andersson
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-03MADS: Remove redundant Palette::close methodPaul Gilbert
2014-06-01MADS: Properly set the scene revisited flag when loading a saved gameFilippos Karapetis
2014-05-30MADS: Change order of savegame loading to fix scene 318Paul Gilbert
2014-05-27MADS: Initialize several other variablesStrangerke
2014-05-26MADS: Fix displaying multi-line messages in conversation with village girlPaul Gilbert
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-24MADS: Implement screen shakingPaul Gilbert
2014-05-24MADS: Fix checks for assets count when calling releasePlayerSpritesPaul Gilbert
2014-05-20MADS: Completely remove synchronizeString in favour of syncStringPaul Gilbert
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-18MADS: Replace _ongoingGame by the use of quitGame()Strangerke
2014-05-18MADS: Implement scene 803, add an ongoingGame global flag to exit the ↵Strangerke
multiple game loops
2014-05-12MADS: Hook in the section 1 sound playerPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-03MADS: Default to first inventory item after loading a savegamePaul Gilbert
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert
2014-05-01MADS: Add some further savegame loading logicPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-05-01MADS: Default game to impossible difficulty by defaultPaul Gilbert
2014-04-27MADS: Add skeleton classes for Phantom and DragonsphereFilippos Karapetis
2014-04-27MADS: Set Rex to start from scene 101, like the originalFilippos Karapetis
There's a temporary hack to skip showing Rex's standing up animation cause it takes ages to finish
2014-04-26MADS: Beginnings of full screen dialogsPaul Gilbert
2014-04-26MADS: Implemented more save/load logicPaul Gilbert
2014-04-26MADS: Implemented savegame header read/writesPaul Gilbert