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author | Filippos Karapetis | 2014-06-01 15:01:17 +0300 |
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committer | Filippos Karapetis | 2014-06-01 15:18:31 +0300 |
commit | 6d6afda8835f996720cfc395fdb1e77daac3d473 (patch) | |
tree | 0c4fcd234e1a35b7df3116a12a095dff8513e7f0 /engines/mads/game.cpp | |
parent | 94160a28e37326237abf990d280a211349197060 (diff) | |
download | scummvm-rg350-6d6afda8835f996720cfc395fdb1e77daac3d473.tar.gz scummvm-rg350-6d6afda8835f996720cfc395fdb1e77daac3d473.tar.bz2 scummvm-rg350-6d6afda8835f996720cfc395fdb1e77daac3d473.zip |
MADS: Properly set the scene revisited flag when loading a saved game
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r-- | engines/mads/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index ed97dca746..ea87a1f4d1 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -477,7 +477,7 @@ void Game::synchronize(Common::Serializer &s, bool phase1) { _scene.synchronize(s); _objects.synchronize(s); - _visitedScenes.synchronize(s); + _visitedScenes.synchronize(s, _scene._nextSceneId); _player.synchronize(s); _screenObjects.synchronize(s); } else { |