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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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hotspots.h
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2019-08-04
MADS: Implement V2 DynamicHotspots::add()
Filippos Karapetis
2015-10-22
MADS: Phantom: Initial work on hotspots with dynamic animations
Filippos Karapetis
2015-10-21
MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8
Filippos Karapetis
Scene 105 in Phantom uses 9 dynamic hotspots
2015-10-20
MADS: Phantom: Implement scene 113, some renaming
Strangerke
2015-10-10
MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine ↵
Strangerke
functions
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2014-06-01
MADS: Fix dynamic hotspots in scenes with multiple such hotspots
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-04-29
MADS: Fix for highlighting and using dynamic hotspots
Paul Gilbert
2014-04-27
MADS: Add initial support for V2 backgrounds and hotspots
Filippos Karapetis
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
2014-04-08
MADS: Use Common::Point in DynamicHotspot::setPosition()
Strangerke
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-24
MADS: Fix a couple of warnings in the hotspot code
Strangerke
2014-03-23
MADS: Added extra debugger commands
Paul Gilbert
2014-03-22
MADS: Further fixes for hotspot highlighting
Paul Gilbert
2014-03-20
MADS: Implemented more action logic for highlighting hotspots
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-05
MADS: Moved hotspot code to a separate file
Paul Gilbert